kanithardm
First Post
#6 is pushing the no religion policy guys.
The Man in the Funny Hat understands.bowbe said:Before I begin let me say I am in no way picking on the Man in the Funny hat. The quoted part of his reply just reminded me of a couple things.
I came up with that perspective on resurrection/death by seeing and reading a CONSTANT succession of threads complaining about how broken things were if you followed the logic of having resurrection magic available. Misguided DM that I was I had my own succession of house rules intended to threaten, annoy and cajole players who were so gauche as to think that they would just get their newly dead PC raised, eat the penalty and forget about it. How DARE they? Why it makes it all seem so cartoonish or videogameish and so clearly lacking in any roleplaying effort to treat such situations so cavalierly. I'd show them... I'll make it so difficult to deal with death, so tedious to get the spells, so expensive, so burdened with DM-inflicted roleplaying demands they may not love me for it, but they'll at least respect me. They'll immerse themselves in the roleplaying possibilities, they'll cheer at my intriguing new takes on the afterlife, and at the same time it will solve those pesky problems like never being able to truly kill anyone; never being able to have those dramatic moments of some unfortunate NPC providing only half a clue with his dying breath [<raise> Okay, now Mr. NPC, what was it you were saying about the Lost Widget of Doom?].Glad I didn't co-author and co-develop Raise the Dead. Wait, I did.
Oh my yes. Sadly some of it has been my own doing.Part of the reason I got into developing that book was exactly because we had a GM who had his own insistence that if your character died it's soul was filled with joy and would never want to return. Then consistantly allowed other gm's under him to raise their NPC minions if the PCs killed them off too quickly. Evidently their insistence was that their pet NPCs get second chances but characters do not. Depending on the groups you play with and your years at the gaming tables you could see all sorta wild stuff go on and probably have.
It most certainly is. In fact, it is something that so few people actually DO appreciate about D&D; something that so many people just fail to grasp. Yes, you CAN insist on your own interpretation being better rather than accepting the conclusions that everyone else never questions. You just can't insist that your interpretation MUST be followed by everyone else. I've come to the point where I'd rather read a dozen long threads containing everyone listing their OWN insistence than a single post that is insistent about, oh, say, CORRECT interpretation of RAW?My point is you say "my own insistence". Isn't that what is great about D&D?
Seconded.Bottom line... I felt that Remathilis post was awesome! He was savvy enough to know people would go through and argue every single point he was attempting to make. I knew when I read it before scrolling down to any of the replies that there would be at least a half dozen people jump off and tell him he was flat wrong too! It's brave to put yourself out like that, knowing that you are going to create controversy. Luckily controversy typically leads to fresh dialogue which is what I like.
True. But all the more reason to provide disagreement and demonstrate alternatives since much that he lists when it comes up in play can be... problematic.I think if we look at Remathalis's post "by the book" and no I don't mean "by the core rules" I mean by the generally encountered experiences with D&D you would find most of his list to be pretty accurate.
Apologies. I failed to adequately elaborate on my perspective regarding alignment. My own insistence [I like that phrase. MOI. From the French for, "What? Me worry?"Andor said:Nope. You got this exactly backwards. Alignment matters for the players only insofar as it affects class choices. Depending on the party/campaign alignment can have concrete day to day effects on the lives of the characters. Alignment is routinely (if not 100% reliably) detectable. Furthermore is has physical effects in the world of the characters.
A fairly simple indication might be to have your character ask another, "Say Gandalf, do you have enough gold pieces to afford to create that ring?" and then have him ask, "Say Gandalf, do you have enough experience points to make it too?" XP, while it has concrete, measureable rules for its use in item creation by characters, is not any less intended to be a purely meta-game mechanic, not an in-game, measureable resource that characters deal with as a manifest part of their reality.While it more rarely impact the lives of characters directly, XP is a concrete, measurable and expendable resource for every character with an item creation feat. It even has a fixed ratio to 'magical components' when it comes to making those items.
It's not nonsense and your quote above provides the very language that can be used to argue for it. "I'm not claiming it's common, but it doesn't HAVE to be." [Emphasis mine] "The fact that it CAN be routinely done..." doesn't imply in the least that it MUST be routinely done. "It's possible that they are wrong..." and if they are... "Anyone sufficiently interested in investigating death CAN [...] die and be brought back." But that doesn't mean that anyone ever HAS, or that if they have that they DID come back.Now this one is (no offense intended) just nonsense. Unless you're claiming that the PC cleric is the first one in the history of his world to become powerful enough to cast raise dead or ressurection or reincarnation, then it is SURELY well known that it can be done. I'm not claiming it's common, but it doesn't have to be. [...] The fact that is can routinely be done in D&D, not to mention the much more common speak with dead spell, and the existence of undead, surely means that most people have a pretty clear idea of what happens after death. It's possible that they are wrong, but they have good evidence to support what they do know, and anyone sufficiently interested in investigating death can (with significant resources) die and be brought back to record direct observations.
? What? How can it NOT matter? The generic world of the RAW being discussed is ALWAYS subject to my own interpretation and the interpretation of every individual DM and player out there. The RAW is the STARTING point for a game of D&D. It is not the ending point. Check me if I'm wrong but this thread wasn't started to explain to everyone what the generic world of the RAW dictates/what it IS. I think its purpose is to elicit commentary on what it could be, what it has been, what it should be if you want effect X, what it shouldn't if you want effect Y.As has been mentioned however, this thread is about the generic world of the RAW, what you do in your own campaign does not matter.
Okay.Assume the RAW are correct, also assume that the inhabitants of that world are not morons, and proceed from there. What do they know? And how does it effect how they think?
Barak said:Atheists in D&D could also believe that "Gods" exist, but aren't really Gods per se, just Really Powerful Beings. In many ways, it's besically semantics. But Demon Princes can grant powers to followers, and yet aren't Gods. But yeah, the difference between believing that and believing in Gods is slim at best. I believe there was a faction in Planescape that actually believed that, though. Perhaps a Planescape expert can expound on this?
QUOTE]
The faction was the Athar. And your conversation is pretty much what they believe of the gods. They think the powers are REALLY powerful mortals undeserving of worship. They aren't atheists per se. They just think the planar powers aren't gods.
lukelightning said:Why, in fantasy cliches, are wizards distrusted when clerics generally aren't? Clerics are the one serving mysterious beings. Clerics are the ones in charge of death cults, creating undead and sacrificing people to destroy the world.
VirgilCaine said:A) For 1 round/level? Pretty impractical.
B) Not really. More weeds also.
C) I thought we already knew this stuff?
And also, shouldn't this hypothetical druid be saving his spells for fighting monsters, as stated above?