Our gaming group has been together for almost 20 years now and we have played about 20 different systems in that I bet. the DnD 4.0 has some good and some bad to it but overall our group has enjoyed it.
I think the positives:
1. Pretty clean rules
2. combat has some tactis but doesnt get bogged down.
3. Classes have a good feel too them.
Areas needing improvement:
1. More skills. If somebody wants to be a blacksmith for example. What does detective type go under? I dont want a game that has 500 skills but more then the dozen they have would be good.
2. A little more ability to develop skills. If you want to be a master in history but dont have a high INT, you are SOL. Some ability to have some skill points to spend on skills to make guys more unique would be nice.
3. A little more detail to combat. Some of the shooting through allies, and other combat mechanics are a little too simple.
The biggest thing I have seen after 10 months of playing is that either the whole party dies or nobody dies in fights. Especially once you get higher level 7+ nobody dies unless everybody does. People have too many healing potions, multi class healing spells and what not so the chance of death seems too low.
The other thing I don't care for is that if you go negative, that a healing surge puts you at zero and the heals you. Somebody could be at almost dead (close to their blooded level) get a healing surge and be at 1/4 hps.) that healing surge is really 3 surges worth of healing. It also makes for the game of wait till the party member falls to heal them. If a guy is low on hps the healers wait for them to fall since the heal has more bang for hte buck if they are way negative then at a few hps when done.
I think the positives:
1. Pretty clean rules
2. combat has some tactis but doesnt get bogged down.
3. Classes have a good feel too them.
Areas needing improvement:
1. More skills. If somebody wants to be a blacksmith for example. What does detective type go under? I dont want a game that has 500 skills but more then the dozen they have would be good.
2. A little more ability to develop skills. If you want to be a master in history but dont have a high INT, you are SOL. Some ability to have some skill points to spend on skills to make guys more unique would be nice.
3. A little more detail to combat. Some of the shooting through allies, and other combat mechanics are a little too simple.
The biggest thing I have seen after 10 months of playing is that either the whole party dies or nobody dies in fights. Especially once you get higher level 7+ nobody dies unless everybody does. People have too many healing potions, multi class healing spells and what not so the chance of death seems too low.
The other thing I don't care for is that if you go negative, that a healing surge puts you at zero and the heals you. Somebody could be at almost dead (close to their blooded level) get a healing surge and be at 1/4 hps.) that healing surge is really 3 surges worth of healing. It also makes for the game of wait till the party member falls to heal them. If a guy is low on hps the healers wait for them to fall since the heal has more bang for hte buck if they are way negative then at a few hps when done.