10 Reasons Why Adventures Don't Sell "Well"

mmadsen said:
Your second point is a bit...open to interpretation. How do you define quality?

On you third point, I'd just like to point out that $4.50 in 1980 dollars is worth about $10.00 in 2003 dollars. (Given the high rate of inflation in the late 1970's, each year matters. That same $4.50 in 1978 would buy as much as $12.75 now -- assuming you're not trying to buy a computer...)


those points are my criteria. meaning what i use. meaning based on my interpretation.

i wasn't saying for you to use them. ;)

i am a purchaser. i buy a lot of stuff.

i budget about $100/ month on D&D alone.
 

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mmadsen said:
Isn't that half the fun, seeing how two groups tackle the same basic situation, and seeing how it all plays out?

Actually for me it never works, because each campaign takes place in an entirely different gameworld with a different set of assumptions. Thus the adventures rarely, if ever, fit from world to world.

Like I said, I get bored to TEARS with FR and the like -- I loathe pre-packaged worlds almost as much as a loathe pre-packaged adventures. Where's the imagination to just use someone else's world?
 

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