1000 Outlandish Moonrat Schemes (formerly: If I were a band of moonrats I would...)

incognito said:


You know, that was damn funny - and although moonrats are evil, they are max INT 10, and spend most of thier time in the 5-7 range. Seems liek they are best used in comical or satyrical sense.

With an INT of 10 they are as smart as about half the town, give or take. When the party discovers it is rats stealing cheese for world domination purposes, they may laugh at the rats, but when 10000 rats all get very angry at the group of adventurs they will not live see another day.

And I never thought about the hive mind effect for moonrats.
 

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Hivemind is gooood.

It was basically the same mechanic used for Cranium Rats in Planescape 2e, and those creatures were the invisible puppets behind *many* schemes. They were, after all, the informants and information gatherers of the Mind Flayer God.

There was even an NPC hivemind, called The Us. Their ultimate dream is to "liberate" every rat by adding them to their collective. I could see Moonrats doing likewise.

And why would they kill, when the can dominate?

To become more intelligent, when they could, I could imagine them stealing magic items from the local shop -- many headbands of Intelligence, rings of wishes -- the more potent and permenant the gain the better. One point of Int gives them enough to start taking class levels, even in their off time. Hungrily gathering more intelligence, scrimping and saving, getting enough to charm or even eventually dominate the odd ratcathcer, to persuade them to add more to the ranks. Perhaps even cats, owls, etc. can be dominated in that way -- pehraps some of the rats take levels in Druid, trying to get to the point where they can awaken their brethren.

To facilitate this, maybe they set themselves up as Wizard's familiars for a while. On the odd chance the wizard gets some intelligence-boosting item, *yoink,* and they're gone, along with the pet.

Always add more. Thirst and hunger for genious. Train wizards, train druids. Awaken when they can. Never succumb to the darkness that waits for the fading moon.

Also, I must say that the idea of your fairy-tale campaign sounds pretty sweet. :)
 

Incognito-- I think it would be good to introduce them as the comic relief but then turn up the heat by adding the hivemind later.

Dagger 75-- the rats run in groups of 10 - 100, but then again a DM can change that...
 

An alliance with a few wererats would be in their best interest. They would gain intermediators during their "down" time. The wererats could steal/buy/make magical items to keep the moonrats intelligent. Heck, if you do the hivemind then the wererats could somehow be part of it on full moons.
 

Weremoonrats? There's a horrible idea...

Here's another one. The rats are tied to the phases of the moon. So one smart fellow (in his up time) decides to change that! Here are some ideas...

Moonrats begin collecting gunpowder to create a space program. Unfortunately, they tend to explode at launch. Adventurers wonder why singed rats occasionally fall out of the sky...

Moonrats somehow open a gate to Krynn. Three moons? Well, now. That's awfully handy.

Moonrats begin stealing mirrors all over town. Why? To build a GIANT SPACE MIRROR that shall cast the moon in eternal fullness, of course! But what happens when the rats steal a mirror of life stealing? Or some other magic mirror... there's a lot. And when the Wicked Queen hires the PCs to help find her missing wall-mounted mirror... things get strange.

As an utterly insane scheme, to be plotted over centuries, moonrats try to steal moons from other planets and add them to The World's orbit so it's always at least one full moon. Of course, this will screw up planetary equilibrium and eventually destroy the world. But if the moonrats can achieve it, somehow...

Finally, what happens when the moonrats get on board a spelljamming vessel? They'd probably create their very own space station orbiting slightly closer to the Sun than The World. (Physics says it would simply rotate faster once the stable orbit was established; but moonrats wouldn't live long enough to notice, and they'd be able to tow their habitat back anyway.)


From a moon-enhanced state, the rats would probably seek out dominion over others or personal gain. But while they do that, would the constant lunar radiation actually continue to pump them up? I can see Super Space Rats becoming a problem for anyone involved. Faster. Stronger. Smarter than the average human. And presumably smaller, although I don't know the moonrat's parameters. Anyway, imagine that every full moon a ship full of Super Space Rats lands somewhere in the land and raids a village. It's... just disturbing.
 

Here is one that I came up with and will use in my campiagn.

All the metal utinsels in town have slowly over the course of the last week disappeared. Everything that is except for items made from silver. Mainly this is forks and spoons.

As the heros follow up on this, they encounter moonrats that are armored in spoon parts (ladels, big spoons small spoons etc.) and weilding weapons made of cutlery and forks.

Another idea is that they are in league with a Mind Flayer who is studying them in an attempt to figure out how the phases of the moon can make a creature smarter. While they go under the mind flayer helps to protect thier and his interests.

Aaron.
 

It might look something like this.
 

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you may wonder....what made piRATecat take a sudden interest in a long dead thread?


i think i know....
 

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I like 'em!

Have to look at these Moonrats...

I like the Selune/Talon moonrat worshippers idea...I've got a niche niche open in my pantheon for evil and good moon goddesses.

I LOVE these Moonrat ideas, just love 'em...

Speaking of illithids, I've got a niche for that illithid researcher in my homebrew...

I had an inspiration about mind flayers/vampires one time:
A group of heroes (8th-12th level NPC adventurers) have been polymophed into mind flayers and vampires. Most went mad or commited suicide, but three were able to find a way to exist (two illithids, one vampire previously a paladin, the illithids were magic users, of course!).

The vampires have the sun vulnerability and the blood drinking, and the illithids have to eat brains, but none of the strengths of either of the creatures--psionics, etc.

So, what do these heroes do?
Prey on criminals of course!
In the keystone city of my frontier, this small group of polymorphed vampires and illithids have eliminated the thieve's guild and most other crime-minded citizens.
The three polymorphed subjects have started a "restaurant" for their kind.
Of course, their operations would be a tad inefficient, since you only get one brain per body, but lots of blood.
The PCs get involved when the restauranteurs take down an infamous serial killer that the public is screaming for the blood of (Think like in the movie "M" )
 

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