1000 page PHB

Aramax

First Post
Ok if I included all the ideas here I liked the PHB would be like 1000 pages.
Is that what we want-One book to rule them all?
 

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Nope. A 1000 page book would be prohibitively expensive and difficult to carry around.

We'll likely see a "Basic" PHB with basic rules and complexity dials, an "Advanced" PHB with, well, advanced rules, and "Unearthed Arcana" with even more variants and add-ons for the game. I very much doubt that the three will have over 500 pages in total.

Ideally, the Basic PHB should be published in both paperback and hardcover formats.
 

The game needs to be playable in 20 minutes or less. A PH the size of a phonebook (sorry, kids, look it up on wiki) would make this prospect difficult.

As for the format, hardback for the luddites and iBooks (ePub) for the rest.
 

Ideas don't take up much space. Descriptions of lesser and greater versions of a hundred different spells, a bunch of +2/+2 feats, and a needless pantheon takes up space.

In other words, I don't want a longer book, I want the fat trimmed.
 

The original PHB was 128 pages, the Rules Cyclopedia (the whole basic D&D game combined) was 304.

I don't want 5e to be quite that sparse, but closer to that than 1000 pages.
 

If it is to be truly modular, I think the main book or books should be slim with lots of ideas and suggestions and very basic rules.

If someone wants complex rules or wants every rule written for them (rather than rules light, or leave it up to the DM and group) there could be a separate Rules Book.

I definitely wouldn't want a rules book, but others might.

Any modular components you'd wanna add on, such as a Wargaming System, could be a separate book. Add on, or not, to end-user's tastes.
 

Honestly, I don't know.

I could deal with a Player's Handbook with a thousand pages, but I probably wouldn't want to. The Pathfinder RPG Core Rulebook and the 20th Anniversary Edition Vampire: the Masquerade books are 500+ pages each. While I enjoy the fact that they're comprehensive, I don't so much like the fact that they're heavy. I have to actually set those books down on a table to read it, I can't casually flip through them as I'm going to bed, for example.

What I'd like to see is products sold by level ranges. Despite 4E's attempt to widen the "sweet spot," most groups still have a preferred level range, and I'd love to buy something with more material that I'll actually use.

For example, you could make a starter set similar to the Pathfinder RPG Beginner Box covering levels 1-5 or so. Make it a genuine introductory product that has a low price point and the bits and gewgaws that people like to get (tokens, maps, dice and so forth). Make sure that it includes the full version of the rules and the characters play in the full version of the game.

Then make a Heroic Player's Handbook covering only the heroic tier. Make it 320 pages, and pack it full of material for those levels. Make a Heroic Dungeon Master's Guide, including the monsters for the heroic tier (also around 320 pages or so).

That way, customers can buy the game as they go along, and the books have a broader variety of material for what they're actually playing at. Having only two core rulebooks might also make people take more of a look at DMing since the investment is lower.

Sell further Player's Handbooks and Dungeon Master's Guides for the paragon and epic tiers, probably about a year after each other. That'll give people time to get their characters leveled up and further time to test and refine the content. (Is 4E still notorious for sparse content at the epic tier?)
 

No thank you. Frankly, I want to see a 64 page PHB (plus a 96 page DMG and a 32 page adventure, all in a sturdy box with dice). You can add details and options to the game all you want, and I'll be glad to check them out, but if you can't give me a complete, playable game in 192 pages, total, you have failed.
 

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