101 Quick-n-Dirty Variant Classes (see post #1 for list!)

#56

The Anti-Paladin

Paladin variant

Mechanics: lawful evil only, Lay on hands deals damage- fort save negates damage (DC 1/2 level +cha mod), Causes disease instead of cures, smites good instead of evil, Spell list is reversed.
 
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Reynard said:
#54 The Verminite

Druid Variant: The Verminite wields power over the crawling things of the earth.

Mechanical Changes: The Verminite retains all the class features of the druid. however, all abilities that affect type Animal affect type Vermin instead. this includes the Verminite's Companion, Wild Shape, and ability to cast Summon Nature's Ally (summons vermin instead, otherwise use the rules for those spells). When the Verminite would be able to Wild Shape into an elemental, the Verminite can instead wild shape into a swarm of vermin.

This would make a good pide piper class.
 

Sadrik said:
#56

The Anti-Paladin

Paladin variant

Mechanics: lawful evil only, Lay on hands deals damage- fort save negates damage (DC 1/2 level +cha mod), Causes disease instead of cures, Spell list is reversed.
And presumably.. Smite Good?
 

I have a suggestion for one..


The Pit Fighter

Fighter/Monk Variant/Combination

Mechanics: Increased unarmed damage (though not as good as a monk's), light armor proficiency, simple weapon proficiency, bonus feats (though less than a normal fighter), bonus to AC when using only light armor, no lawful alignment restriction, no monk mystical abilities (diamond body, ect), Fighter saves.
 

#58

Lore Bard

Wizard Variant

Mechanics: Uses bard spell list (still does not have 7-9th level spells), loses bonus feats and scribe scroll feat, gains bardic music and bardic lore, has 6 skill points per level and the bards skill list.
 




Just wanted to pop in and say i just returned from vacation. Hopefully this weekend I will do some more compiling and we can hit that magic 101!
 


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