101 Unusual Adventure Hooks


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99) A woolly mammoth crashes through the village palisade, destroying buildings and shouting one of the characters' names.

100) One night, a character spies his love interest laying eggs beside a stream.
 

h:rant:
99) A woolly mammoth crashes through the village palisade, destroying buildings and shouting one of the characters' names.

"Murdock, I'm coming for you!!"

101) When the barkeep hands the party their tab, he accidentally gives them a list of names that have been scratched out. The named individuals have all mysteriously vanished from town in the last month.
 

102. Shortly after the winter equinox festival, a band of unseelie dwarves ride into town on a boar-drawn sledge and raid the gifts and set fire to the houses. The heroes must engage them in a sleigh chase over heavy snow toward their cavernous lair...
 


103. The PCs sit in an inn, and when their meal finally comes(a special of mostly chocolate cake, cookies, and fudge) but no milk comes with it.

104. A dragon lands in town square, asking for help. Someone has stolen his favorite cup and needs help to get it back.

105. Rocks fall, but nobody dies.

106. A dog befriends one of the players, give the player notes as the dog telepathically communicates with the character.

107. The moon hasn't shown in over a month over this small village and the surrounding forest, but if anyone tries to leave, a journey that takes more than one day, they find themselves on the road home rather than the home away.

108. Someone has poisoned the water hole.

109. The Players are on the road, either to or from an adventure, and a carnival travels with them, even if they stray from the path.

110. A player is haunted by a ghost, but this ghost only can attack by striking the character with a wooden spoon, it does no damage, at first....but it is mighty annoying.

111. the characters awake to find they've all switched bodies. (right the character's names on a 3x5 card, shuffle, handout to each player at random)

112. The characters, either on the way to or from an adventure, pass through a town for the night. This town has vast fields of sunflowers, except they are closed during the day and open at night.

113. After a well paying adventure, the characters are visited by ghosts in an attempt to get these Scrooges to help out the poor.

114. A forest springs up over night

115. Some built a castle on the hill!...over night.

116. The characters pass through a town to find them getting ready to hang a criminal. The crimes against the person?
Being really really ridiculously good looking.

117. After a large number of missing infants, someone claims the goblin king stole them.

118. A fog comes into town, rusting all the metal it touches.

119. Each character awakes to find they have a super power.

120. One of the characters, an orphan, gets a letter from a man riding a griffon, signed by his father.

121: The characters are all given a kitten by an old crone, she claims that if ever the kitten should die, the character dies with it.

122. Someone set fire...to the rain.
 

123. Intrepid jewelers return to town with gems they acquired in a set of heretofore undiscovered ruins several miles to the north. SOME HORRIBLE THINGS FOLLOWED THEM BACK.
 

124) An aging baron undergoes an alarming rejuvenation. His hair is thick and brown again. Instead of hobbling around his keep with a cane, he cuts a dashing figure riding through the country on horseback. His least favorite son is shocked and bitterly disappointed because he is eager to collect his inheritance. He will reward any who discover the secret behind his father's transformation.
 

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