Emerald Logic
First Post
Hello All!
I'm considering adding 10 HP to all level 1 characters for my game. My reasoning:
1. Lessens the chance of character death at early levels.
2. Adds a touch more realism, as new levels are not such a dramatic increase in HP at low levels.
Overall I'm wondering if anyone here has done this and if the house rule has had a good effect on their games? Are there other solutions to early character death that you've successfully used?
Thank you.
Here is my conclusion post from page 6:
"Thank you all very much for the suggestions. There are ideas here I hadn't considered at all. At the moment I think I'll likely take different approaches depending on if a game has new players or if a game has veteran players.
New Players: Give them an HP bonus equal to their constitution at first and remove instant kills from the game for at least the first few levels.
Veteran Players: Leave the system as is for the players. Perhaps adjust the stats of lower level creatures to lessen the damage for crits. I feel this would be a good behind the scenes approach that still leaves the excitement of a possible critical. Maybe I'll just give the creatures a "Fumbler" or "Untrained" trait that lessens critical damage instead of stat decreases."
Fell free to continue to make suggestions if you wish.
I'm considering adding 10 HP to all level 1 characters for my game. My reasoning:
1. Lessens the chance of character death at early levels.
2. Adds a touch more realism, as new levels are not such a dramatic increase in HP at low levels.
Overall I'm wondering if anyone here has done this and if the house rule has had a good effect on their games? Are there other solutions to early character death that you've successfully used?
Thank you.
Here is my conclusion post from page 6:
"Thank you all very much for the suggestions. There are ideas here I hadn't considered at all. At the moment I think I'll likely take different approaches depending on if a game has new players or if a game has veteran players.
New Players: Give them an HP bonus equal to their constitution at first and remove instant kills from the game for at least the first few levels.
Veteran Players: Leave the system as is for the players. Perhaps adjust the stats of lower level creatures to lessen the damage for crits. I feel this would be a good behind the scenes approach that still leaves the excitement of a possible critical. Maybe I'll just give the creatures a "Fumbler" or "Untrained" trait that lessens critical damage instead of stat decreases."
Fell free to continue to make suggestions if you wish.

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