10th Level Smackdowns?

Just off the hip I'd say...

Zero: Prestidigitation, Detect Magic, and whatever
First: Charm Person, Shield, Color Spray*, Magic Missile (great fallback), Protection from Evil
Second: Glitterdust**, Enhance Magical Flow, Misdirection, Command Undead***
Third: Fly, Flashburst, Blindsight****
Fourth: Polymorph Other, Otiluke's Resilient Sphere
Fifth: Feeblemind

* Yeah, yeah, useless later on, but great at low level and you've gotta have something to fight with in the beginning.
** Glitterdust is used for offense at first, then later becomes a way to point out the invisible creatures you sense so the meat grinders can, well, grind the meat.
*** Gotta have something to deal with those pesky immune-to-mind-influencing-effects guys. Can't let the cleric have all the fun.
****Haste is such a magnificent spell, but get boots of speed until you can cast mass haste.
 

log in or register to remove this ad

I haven't read the whole thread, but wait for the Game of Death #2 to be over, nearly all of the characters are min/maxed level 10 characters, and I'm playing a pixie enchantress with even higher DCs than Jairami's enchanter type character. (although I picked evocation as one school to be banned for some fun...)
 


Will save maxout

Well, impressed as I was by Jairami's super-Enchanter, my current PC (a Ranger/Cleric/Holy Liberator) has turned out to have quite a strong Will save, so I thought I'd have a go at creating a character as resistant or immune to enchantment type spells as I could get him. This may not count as a "smackdown" as it focuses on defence rather than an attack form, but I hope you'll bear with me.

Basics: Elven Cleric7/Holy Liberator3 with the Charm & Mind domains. Primary stats Wis 18, Cha 17 (everything else at 10 on a 32 point buy).

Magic Items: Periapt of Wisdom +4, Cloak of Charisma +4, 'Bracers' of Resistance +3 (an alternate form of the traditional Cloak of Resistance).

Normal Will save:
+5: Cleric L7
+3: Holy Liberator L3
+2: Iron Will feat
+6: Wis modifier
+5: Cha modifier (ex-HL's Divine Grace)
+3: Resistance modifier

Modifiers vs Enchantment:
+2: Racial bonus
+2: Mind domain power

Prepared/Activated modifiers for spells/powers
+2: Charm domain power
+3: "Recitation" spell Luck bonus

Totals: Normal +24, Prepared +30, vs Enchantment +33.
Plus, as a L3 Holy Liberator he is immune to Charm and Compulsion effects.

What do you think?

[Edit: removed Resistance spell from the equation - bad stacking]
 
Last edited:

Very nice! :) Though I don't think the Resistance spell will stack with an item of resistance. Only 1 point though.

(But what does he have to roll to make the DC 31 reflex save?)

10 Dex +2 racial? +1 from Dex, +2 Cleric base, +1 Holy Liberator base, +3 Resistance bonus from the Bracers = +7 if he's caught with out his Recitation spell, 31-7= needs to roll a 24 on a d20. :) If he does have the spell up, he still needs a nat 20 to succeed.

If he's got heavy armor to make up for his low Dex, it'll be the resilient sphere he has to save against, as big armor is usually a sign of a weak spot.

Unless it's an exceptional elf in mithral full plate +2 of nimbleness. In which case he's got a 20 dex and he's using all 5 points of it towards his AC.

(Armor check doesn't inhibit reflex saves, but if they are wearing it, it's still a good guess they aren't normally that fast.)
 

Well.....

You're right about the Resistance spell. I misred it (blame it on lack of sleep courtesy of shift changeover).

The Reflex save area is still a problem for this character, but then I was aiming at max. Will save, not max saves in general (although I'd love to see someone address that target).

This character would no doubt (try to) live by the "mind over matter" philosophy. His intelligence isn't really stellar.

With respect to the Smackdown concept, how about we aim this thread at "Maxout" concepts? 10th level (or lower) characters with one trait/strength maxxed out to be the best it can be...
 

Did you see that?

10th level elven psychic warrior

Feats:

Cosmopolitan: Spot +2 unnamed, treat as class skill
Skill Focus: Spot +2 unnamed

Magical/Psionic Items
Third Eye: Aware +10 competence
Eyes of the Eagle +5 circumstance

13 ranks, +2 racial, +5 Wisdom, +4 feats, +15 items = +39 spot modifier

Taking 10 whenever he needs to go on watch he has a total spot check of 49.

Meaning he can spot an invisible creatures approach (or at least his general area), from 290 feet away under normal visibility.

And he can pinpoint an invisible creature's location down to a 5' square, even if he is holding perfectly still, by the distortion with a roll of an 11 once he is within 10' of the area the invisible creature is in.

At least I think so. I think the rule is, DC 20 for the area of a moving invisible creature, DC 30 for a stationary one with a +20 modifier to the DC if you want the 5' square. Came up in a thread a while back, but I can't seem to find where we found that right now.

(I swear, after I get through all these fatal errors I'm getting from the boards, this message is going to be quadruple posted.)
 

Jairami said:
Just off the hip I'd say...

Zero: Prestidigitation, Detect Magic, and whatever
First: Charm Person, Shield, Color Spray*, Magic Missile (great fallback), Protection from Evil
Second: Glitterdust**, Enhance Magical Flow, Misdirection, Command Undead***
Third: Fly, Flashburst, Blindsight****
Fourth: Polymorph Other, Otiluke's Resilient Sphere
Fifth: Feeblemind

* Yeah, yeah, useless later on, but great at low level and you've gotta have something to fight with in the beginning.
** Glitterdust is used for offense at first, then later becomes a way to point out the invisible creatures you sense so the meat grinders can, well, grind the meat.
*** Gotta have something to deal with those pesky immune-to-mind-influencing-effects guys. Can't let the cleric have all the fun.
****Haste is such a magnificent spell, but get boots of speed until you can cast mass haste.

No Dispel Magic?
 

I'm glad to see someone taking up the banner for a lower-level smackdown that I asked for in the Sultans of Smack thread. When I think of a good low level smack to post, I'll edit this to include a LLS (Low Level Smack)
 

How about a a really high SR

Drow(ECL 2) Fighter 6/ Forsaker 2

That's give you a SR of 31(12 forsaker + 19 drow). Plus he would have DR 3/+1, fast heal 1 [10] .
Str 24 (18 base, +2 level, +2 inherent)
Dex 12
Con 16 (18 base, -2 race)
HP: 75(average)
AC: 22(+1 dex, +11 armour)
MW Adamantine Fullblade +19/+14 2d8+15
Fort: +13(+8 base, +3 con, +2 feat)
Ref: +5(+2 base, +1 dex, +2 feat)
Wil: +7(+5 base, +2 feat)

Iron Will, Lightning Reflexes, Great Fort, Weapon Focus, Weapon Spec, Power Attack, ?

100 Healing Salves

He couldn't do 200hp per round... but he is fairly safe against spells.

A tenth level caster would need spell penetration to have a chance to hit him with a spell.
 
Last edited:

Remove ads

Top