Tony Vargas
Legend
One thing I noticed about spells in AD&D, even as a kid, was that after 5th level, they just seemed to run out of ideas. You could see how cone of cold was better than ice storm was better than fireball was better than web was better than burning hands. But flesh to stone vs disintegrate vs vanish vs trap the soul? 9th level spells, again, got a sense of being genuinely better than 6-8, but 6-8 was kinda murky. Actually 4-5 was a little iffy, too.
The game could probably manage with 5 or 6 spell levels, though those aren't particularly mystically-evocative numbers like 7 or 9.
The game could probably manage with 5 or 6 spell levels, though those aren't particularly mystically-evocative numbers like 7 or 9.