13th Age 2E update!


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Yeah. I just cancelled my first day all-in pledge and redirected it to DC20.
I mean, I already have 13th Age. Not really seeing much advancement here.
Seems like no one is talking about it.
They put the SRD as a stretch goal. (Supporting open gaming shouldn't be a stretch goal.)
They are changing the tiers as they go along. That stuff should've been written in stone before publishing the Kickstarter.

I'll wait to get it later. I don't have any FOMO about 13th Age 2E.
 


I just cancelled my first day all-in pledge and redirected it to DC20.
to each their own, I rather back someone with a history in TTRPG design

They put the SRD as a stretch goal. (Supporting open gaming shouldn't be a stretch goal.)
agreed, I guess the 1e SRD still would do its job however

They are changing the tiers as they go along.
what changes did they make?

I'll wait to get it later. I don't have any FOMO about 13th Age 2E.
and you do about DC20? ;) DC20 sits in a weird spot for me, it is not close enough to 5e for me to be interested and it is not sufficiently different to become interesting in its own right (maybe it turns out to be, have not taken a close look..). That it is done by someone with very limited experience is not helping its case with me, so I will sit that one out. I am more interested in what Matt Colville does with a blank slate than what DungeonCoach does…
 


to each their own, I rather back someone with a history in TTRPG design
I understand. What hits me about the 13th Age design philosophy is that it hasn't changed or innovated in significant ways that will alter the experience compared to 13th Age 1e. (To be fair, I'm also not planning on purchasing 2024 D&D - because there's just not enough new about it.)
The game is over a decade old - older than even 5th edition. I haven't seen over a decade of exciting, new ideas yet.
what changes did they make?
Let's see.
  • Replacing "Unique" and "Marilith" tiers with three other tiers - part of the way into the Kickstarter (changing the rewards)
  • Adding two different "late bloomer" pledges so backers in the last 48 hours can get bigger discounts than people who backed earlier.
and you do about DC20? ;) DC20 sits in a weird spot for me, it is not close enough to 5e for me to be interested and it is not sufficiently different to become interesting in its own right (maybe it turns out to be, have not taken a close look..). That it is done by someone with very limited experience is not helping its case with me, so I will sit that one out. I am more interested in what Matt Colville does with a blank slate than what DungeonCoach does…
13th Age is available at my FLGS, conventions I visit, DriveThru RPG, Humble Bundles, etc. It's possible that DC20 won't be as available.
To me, the difference between DungeonCoach and the 13th Age team (Heinsoo, Tweet, et al.), is that DungeonCoach seems hungry. As Mr. T. put it in Rocky III "he's got the Eye of the Tiger." 13th Age has been sitting on it, not promoting anything, not putting out interviews, not marketing. I get the feeling they're not excited and don't believe in their own product. Yesterday alone, I saw something like 6 videos about DC20. He's live on Roll4Combat right now. He's out there on the circuit promoting the heck out of this game. There is next to nothing about 13th Age - like 2 videos in the past couple months.
If DC20 is going to crash and burn, I'd rather have a passionate failure than a slightly updated book I've already owned for 10 years.
 


Not really sure why you don't think they aren't exited about it. Also Rob has done many interviews: 13th Age Interview List, Annotated, with a Bit of 4E
I mean, yeah, his annotated list is more interviews than I've done, but it's still fewer than what DungeonCoach has done in one day.
And there's no real "force of personality" behind 13th Age. I'm not hearing from the designers. And you can't do that anymore. Look at the involvement of Matt Colville and James Introcaso on MCDM, talking about the development of their game. Look at the constant engagement with other designers. Like I just watched a video with the lead of Savage Pathfinder talking about their new Kickstarter. I hear from Mark Seifter from Roll for Combat about what they're designing.
The guy messaging me about updates on the 13th Age Kickstarter - he's their social media guy.
I feel like 13th Age is just resting on its laurels. I don't get the idea that they're going at this with everything.

Like, yes, I understand your developers can be busy developing. But when you are promoting your Kickstarter, you need all hands on deck. You're either ready to publish - and the design is basically done. Or you're just fooling around (like Matt Colville) - in which case you don't have to rush to publish.
In either case, Heinsoo et. al aren't don't enough to sell their system - at least not to me.
 
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I don’t know. I mean I get what you’re saying, but I can’t see how that has anything to do with the quality of the product. I don’t buy my RPG products based on how much YouTube interviews the designer has done. But yeah I mean doing PR is probably important.
 

And there's no real "force of personality" behind 13th Age. I'm not hearing from the designers. And you can't do that anymore.
I'm not sure if "You can't do that anymore". While I'm not backing 13th Age 2nd (just not my kind of system), I'm usually more happy if people aren't trying to sell something to me with super-excited youtube videos every five minutes. Pelgrane Press are usually doing their thing, occassionally slowly, often without much fanfare, but with quality results, and that's what I'm personally interested in. I'm super excited for their "Ocean Game" campaign, for example, without them constantly having to tell me how exciting it is. I don't need them to be hungry (and if they are, they should just get a snack instead of posting another five videos).
 

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