Nilbog
Snotling Herder
So I've just finished the Lost mines, and my group loved it, so we will be continuing on. As such I now have to build a campaign (my First 5e one)
The system itself meshes very well with my DM style, and I feel prep time is on par with 4e, however I do find a lot of the monsters quite vanilla. So i was looking at some of the 13th age monsters and wondering if anyone had experience of dropping some of the more unusual properties of them into a 5e game? Is there any gotcha's I need to be wary of that can throw out balance or break the mechanics?
I know this is quite a general question, as different powers will, obviously have a different impact, I was just however hoping for an overview of if its worth it?
The system itself meshes very well with my DM style, and I feel prep time is on par with 4e, however I do find a lot of the monsters quite vanilla. So i was looking at some of the 13th age monsters and wondering if anyone had experience of dropping some of the more unusual properties of them into a 5e game? Is there any gotcha's I need to be wary of that can throw out balance or break the mechanics?
I know this is quite a general question, as different powers will, obviously have a different impact, I was just however hoping for an overview of if its worth it?