13th Age Play Impressions/Reports/Thoughts

we shouldn't let the rules become more important than the story. If you rest after 3 encounters and travel, sleep etc, you should take back your dailies. Actually, you could even rest after only 1 encounter and take back your dailies, if the battle was hard and meaningful.
If the encounter was hard and meaningful, that counts as two out of the standard 4 required to regain dailies.

What's important IMO is always the story, something that feels right should always be possible, even when it's against the rules
I am a 4e and not a 13th Age GM, but the two systems are pretty similar in their rationing and recovery rules. Regulating full heal-ups and recoveries is a key part of making the "story" work in these games - otherwise players just blitz everything with their dailies.

Within the fiction, the reason for a lack of recovery can be narrated however the GM likes, as long as it generates the requisite sense of ongoing tension.
 

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I' m sure your GM is a great GM. However, we shouldn't let the rules become more important than the story. If you rest after 3 encounters and travel, sleep etc, you should take back your dailies. Actually, you could even rest after only 1 encounter and take back your dailies, if the battle was hard and meaningful. What's important IMO is always the story, something that feels right should always be possible, even when it's against the rules...

nah you just move the fiction. "Daily" doesn't mean a literal day. Its more like a restore point. You regain the powers and recoveries at important story points. There is a suggestion of giving the PCs 1 power, and a recovery for a good nights sleep, while still saving the full restore for an important point in the story.
- I have also giving this smaller benefit going into a crucial encounter after several other fights.

I have also used a players icon roll with the priestess for a reset. An angel appeared, provided minor exposition/message and then vanished in a burst of healing light. The party had just finished their 5th encounter fighting all night, and was about to set off on a chase through the wilderness. The last fight had been an @level encounter but their power exhaustion, (and positioning) made it a rough fight.
 

I' m sure your GM is a great GM. However, we shouldn't let the rules become more important than the story. If you rest after 3 encounters and travel, sleep etc, you should take back your dailies.
I'd tend to agree in this particular case.

However, in my 4e games, I'm treating overland travel in a very similar way: PCs only get to take a full rest after arriving at their target location - or a reasonably safe stopping point, such as an inn. Depending on the environment, I may allow them to recover a single daily after a night's rest in the wilderness, though.
 

However, in my 4e games, I'm treating overland travel in a very similar way: PCs only get to take a full rest after arriving at their target location - or a reasonably safe stopping point, such as an inn. Depending on the environment, I may allow them to recover a single daily after a night's rest in the wilderness, though.
I've also done things like that in 4e, and in 5e, if it were to come up. There have been some long/empassioned discussions of the idea of being more flexible about what constitutes a 'rest' in the 5e forums, and there's some surprising resistance to the idea of requiring longer or less frequent rests to get the same benefits based on context or pacing of the story - surprising in the context of the "DM Empowerment" edition, that is.
 

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