Sagiro
Rodent of Uncertain Parentage
I offer this conundrum to the savvy denizens of EN World.
In Piratecat's 4E campaign, we have just hit 13th level. My character is a Brawny Rogue/Daggermaster -- pretty much he just sticks his dagger into monsters until they die.
Heretofore I have selected Dazing Strike, Low Slash and Imperiling Strike as my Encounter Powers. At 13th Level it seems like I'd be nuts to eschew Stunning Strike, but it's not at all clear to me which of my existing three Encounter Powers ought to get tossed in the dustbin.
Dazing Strike is great; a dazed enemy grants combat advantage not only to me (for a worry-free Sneak Attack) but to all of my allies for a full round. Plus lots of Piratecat's monsters can take multiple actions on a turn, which Dazing Strike prevents.
Low Slash is great; not only does it slow and push, but (best of all) it's a minor action. So if I miss with my standard action, I can still use Low Slash to try getting that all-important Sneak Attack in. Oh, and it targets Reflex, which is nice.
Imperiling Strike is great. My STR mod is +4 (+5 next level), and giving an enemy MINUS FIVE to his AC and Reflex for a whole round is fantastic. Plus it's my only attack power to target Fortitude, which is a nice tool to have in the bag.
In your doubtless expert opinion, and assuming a fairly eclectic mix of enemies fought, which of these will I be least sad to lose?
Thanks!
-Sagiro
In Piratecat's 4E campaign, we have just hit 13th level. My character is a Brawny Rogue/Daggermaster -- pretty much he just sticks his dagger into monsters until they die.
Heretofore I have selected Dazing Strike, Low Slash and Imperiling Strike as my Encounter Powers. At 13th Level it seems like I'd be nuts to eschew Stunning Strike, but it's not at all clear to me which of my existing three Encounter Powers ought to get tossed in the dustbin.
Dazing Strike is great; a dazed enemy grants combat advantage not only to me (for a worry-free Sneak Attack) but to all of my allies for a full round. Plus lots of Piratecat's monsters can take multiple actions on a turn, which Dazing Strike prevents.
Low Slash is great; not only does it slow and push, but (best of all) it's a minor action. So if I miss with my standard action, I can still use Low Slash to try getting that all-important Sneak Attack in. Oh, and it targets Reflex, which is nice.
Imperiling Strike is great. My STR mod is +4 (+5 next level), and giving an enemy MINUS FIVE to his AC and Reflex for a whole round is fantastic. Plus it's my only attack power to target Fortitude, which is a nice tool to have in the bag.
In your doubtless expert opinion, and assuming a fairly eclectic mix of enemies fought, which of these will I be least sad to lose?
Thanks!
-Sagiro