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In my Wednesday games for the last few weeks the poor Cleric has been having awful luck with his Sacred Flame: the monsters seem to always make their saving throws. It's become a running joke at the table.
But I started thinking about attack rolls vs. saves and whether it's more likely for an attack to land than for a monster to fail his saving his throw. I realized (apologies if this is so old that it's not even discussed anymore) that the magic number is 14. That is, the odds of hitting a monster are exactly the same as the odds of the monster failing a save when the monster's AC is 14 more than its saving throw bonus. (This assumes the character's attack bonus and casting bonus are equal). If AC is 15 or more higher than the saving throw modifier, your attack rolls are more likely to fail relative to the monster failing its saves, and if the difference is 13 or less your spells with saves are less likely to succeed than spells/attacks that require attack rolls.
I don't know how useful this really is, unless you're the sort of player who memorizes the Monster Manual, but I found it interesting. The bad luck with Sacred Flame really started with Ghouls and Ghasts, and looking at their stats they each have a differential of 10 (AC 12, Dex save +2, and AC 13, Dex save +3, respectively). So not surprising that Sacred Flame was the wrong choice.
Anybody know if there's a spreadsheet out there with the stats of all the monsters in structured form? I'd love to analyze the whole monster manual this way.
But I started thinking about attack rolls vs. saves and whether it's more likely for an attack to land than for a monster to fail his saving his throw. I realized (apologies if this is so old that it's not even discussed anymore) that the magic number is 14. That is, the odds of hitting a monster are exactly the same as the odds of the monster failing a save when the monster's AC is 14 more than its saving throw bonus. (This assumes the character's attack bonus and casting bonus are equal). If AC is 15 or more higher than the saving throw modifier, your attack rolls are more likely to fail relative to the monster failing its saves, and if the difference is 13 or less your spells with saves are less likely to succeed than spells/attacks that require attack rolls.
I don't know how useful this really is, unless you're the sort of player who memorizes the Monster Manual, but I found it interesting. The bad luck with Sacred Flame really started with Ghouls and Ghasts, and looking at their stats they each have a differential of 10 (AC 12, Dex save +2, and AC 13, Dex save +3, respectively). So not surprising that Sacred Flame was the wrong choice.
Anybody know if there's a spreadsheet out there with the stats of all the monsters in structured form? I'd love to analyze the whole monster manual this way.
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