billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I spit on the non-empowering rules!
I, on the other hand, would like to be the first to welcome our new DM overlords.
I spit on the non-empowering rules!
So if they changed that to artifact only, it was after last October and represents, imho, a pretty serious change.
It was a petty reason. But to answer you, if the new edition is named Next, the one after that is named something completely different, all of your titles (Nexter, Next +1) fall prey to the same reason I don't find 5e as catchy, they are acknowledging the edition treadmill.Well, then what do you call the edition after Next? Next +1? More Nexter Than the Last One?
Yeah, all I get outta that is you like to play Aasimar Sorcerers and are worried they're gonna screw it up for you.![]()
Only worried, mind, because we haven't actually SEEN the Sorcerer. Maybe it will be great?
But you've got a pretty set view of what one looks like so you will quite possibly be disappointed!
Man I take so much flack around here for being hard on DM's but even I'm not this bad. Yeesh.
And it isn't as if 4e included Aasimar. If it had I wouldn't be worried.
I don't have a set view of what a sorcerer looks like, the problem is the designers do, and the only two options they have talked about are the monstruous over the top one and the 2e tome of magic homage
I always took 4e's deva as a rose by any other name. Is that not the case for you?And it isn't as if 4e included Aasimar.
I haven't had many terrible DM experiences, but I have found that as silly as the "Everything is core" sounds, it does seem to have a positive influence on DMs. Or maybe it's 4e's relatively fine balance that makes DMs comfortable with no longer micromanaging player options. Or maybe it's a little of both.The so Maligned "everything is core" from 4e has actually allowed me to game with some of the best DMs out there, while other systems without a standard feature some of the most intolerant and tyranical ones.
I, on the other hand, would like to be the first to welcome our new DM overlords.
Here's the deal: Wealth/loot guidelines basically say "PCs must have this much loot because we made the monsters assuming that loot would be on the PCs. Failure to give them the magic items they deserve and are part of the game is the wrong way to play and may end up with all your PCs dying to monsters we told you they should be able to beat easily."
_________________________________________________________________Tequila Sunrise said:But given the 5e's team's seemingly lackadaisical attitude toward magic items, and the bizarrely angry reaction to any form of wealth/loot guidance that a certain segment of the DM population have, I'm not expecting 5e to include even rough guidelines on the topic....
All 5e is doing is saying "The default of the game is no magic items at all. Giving them magic items means they'll be able to beat slightly harder monsters." Now, as a DM you can choose to use the same powered monsters you've always used and let them be easier for them. Or you can choose to use harder monsters and see if that challenges them better.
Tequila Sunrise said:...After all, unhelpfully vague, misleading, or nonexistant magic item guidelines are one of D&D's long and honored traditions.
4e DID have Aasimar. They just called them Deva.
"Everything is core" is just fine and dandy until you get your first player demanding to be a warforged in your homebrew...I always took 4e's deva as a rose by any other name. Is that not the case for you?
Granted, the tiefling did offended my sense of symmetry until the deva was introduced in PHB2, but I was thereafter happy with the ease of refluffing both tieflings and devas into their more traditional counterparts.
I haven't had many terrible DM experiences, but I have found that as silly as the "Everything is core" sounds, it does seem to have a positive influence on DMs. Or maybe it's 4e's relatively fine balance that makes DMs comfortable with no longer micromanaging player options. Or maybe it's a little of both.![]()