I also can't say I care for the first of them not being available until level 4. If I want to play a character who is good at two-handed weaponry, I generally don't want to play three levels of not being good at it, then achieve sudden mastery. I either want to be good at it from the get-go, or have a feeling of the character gradually increasing in competence. A dimmer gradually being adjusted from off to fully on, rather than a switch being flicked.
I can't read this, can someone quote relevant sections?
Y'know, I wouldn't mind seeing these feats renamed as "Themes", because they seem to be covering the same design space as 4e's Themes.