Neo
Explorer
NELANTHAN MINOTAUR: Started with basic DLA minotaurs and changed to suit
At home both on land and at sea, Nelather Isle Minotaurs live in an anarchy-based society where strength and prowess determines the pecking order in society and their daily lives.
Personality: Minotaurs believe in the strength of their race making them superior to others. They believe that is it their right to own and control whatever they can take and control through strength and force of arms. From youth the minotaurs are trained to sail the seas where they prey upon those they view as weak and inferior, taking their possessions and enslaving the survivors. As a result of their lifestyle and socity the Nelanthan minotaurs learn from a very young age to fight. The minotaurs have respect only for the strong and they despise weakness as a quality, believing that it must be removed from the gene pool. Nelanthan minotaurs are not feral like their common cousins the minotaurs most adventurers encounter. The Nelanthan minotaurs are intelligent, with a well established culture that is built around the concept of the Strongest and Healthiest rule, but only when backed up with intelligence and cunning. A strong survival instinct is perhaps the most valued of all traits to a Minotaur.
They continually strive to improve their culture through selective breeding for choice traits meant to improve the bloodline, which is reflected in their belief that family is everything. Minotaurs continually strive to establish themselves and achieve recognition so that choice females will choose them to breed and that they can establish their own bloodlines that will carry their legacy on to the next generation.
Physical Description: Nelanthan minotaurs are physically imposing, standing between 6 ½ and 7 ½ feet in height and weighing between 300 to 450 pounds, still making them smaller than their feral cousins by a little. A minotaurs upper body is humanoid with broad shoulders, a deep chest, and strong arms ending in fully articulate hands. For the most part, the legs are also humanlike, although their feet end in cleft hooves. Their powerful bodies are covered with short, thick fur, ranging in hue from red to brown, with rare occurrences of black tan or white-furred individuals. Minotaur heads are clearly bovine in nature. They have large, deep-set eyes in shades of brown and black. Minotaurs have short, yellow-white horns that grow from their temples, 6 to 12 inches long for females, and anywhere from 1 to 2 feet long for males. Minotaurs are a shade or two darker than their fur.
To nonminotaurs the physical differences between males and females may not be immediately apparent, since both sexes are equally powerfully built and there is no role distinction between the sexes. Minotaurs dress tends to be austere and simple, nothing more than a harness or leather skirt, although those in positions of power may wear loose fitting robes. The harness carries weapons as well as providing a place for the Minotaur to hang trophies. Nelanthan minotaurs are considered adults around the age of 17, and can live to be over 150 years of age.
Relations: To the minotaurs, all the other races on Faerun are weak and inferior. They view some individuals with a modicum more respect once they display evidence of the strength, prowess and survivability. Nelanthan minotaurs have a fairly uncompromising opinion of gnomes and Halflings whom they view as little more than soft and weak prey. It should be noted also that although the Nelanthan minotaurs prey on humans perhaps more than any other species, it is also humans for whom they have the most respect due to their continual conflicts and adaptability that has allowed them to survive as a species for so long.
Alignment: Minotaur’s are fairly chaotic, their society is roughly organised and those in power change quite often, the first moment they show any sign of weakness; families vie against each other position and respect. Nelanthan Minotaurs are loyal to their friends only so long as they show no sign of weakness, the moment they appear inferior again as Minotaur with often part company. By the same token the minotaurs are implacable to their enemies showing no mercy, but a Minotaur will respect them if they prove their powess and desire to survive even if that doesn’t prevent them from slaying them.
Minotaur Lands: Nelanthan minotaurs are so named for their point of origin, the Nelanther Isle, which is in truth a series of islands and home to many humanoids, from which they all ply their trade as pirates and reavers scourging the Sea of Swords, the Trackless Sea and the Sword Coast and its coastlines.
Religion: The Nelanthan minotaurs have two chief deities Talos and Tempus and all families either worship one or the other. This also leads to a great deal of infighting among their clans as Tempus worshippers clash with Talos worshippers in order to prove whose god is the greatest. Ironic then, that such conflict between factions is much to the satisfaction of both the gods of war. The Nelanthan minotaurs are brutal and unforgiving in stamping out any other religion that may find its way to their shores.
Language: Minotaur’s speak Common, Chondathan, and may also speak Alzhedo, Goblin, Giant, Illuskan, Lantanese, Orc, Shaaran, and Terran as bonus languages.
Names: Minotaur choose names based on a variety of factors. Firstly their clans name, that which their bloodline is known is often named for its founder. His or her descendants take on the name as their own, doing their best to live up to and improve upon the ideals and strengths laid down by their ancestor. So Goran Skullcracker finally founds a bloodline after successfully making his name as a reaver in the Sea of Swords becoming known as Goran Skullcracker of Clan Goran. Once a mate chooses him and he father a family his son Kre’as is thereafter known as Kre’as Skullcracker of Clan Goran. For their actual birth name all Nelanthan minotaurs are given a name by their mothers.
Adventures: Minotaur’s glory in strength and prowess, so adventuring as a means to exercise and improve those traits comes naturally to them. Nelanthan adventurers tend to be a little more accepting than most of their kind due to their tendency to mix more openly with inferior races, as a result it is most often the outcasts or survivors or destroyed clans that most often end up as adventurers, and do so as a means to find a way to prove to their kind once more their strength and right to have a family. A lucky few adventurers after a successful adventuring career are either accepted into an existing clan or found a new one of their own.
Nelanthan minotaurs are born sailors and venture out into the world as reavers and pirates, for although they view other species as inferior they are more than happy to take their goods and enslave them.
Nelanthan Minotaur Racial Traits
· +4 Strength, -2 Dexterity, -2 Charisma: Minotaurs are large and powerful but not very agile. From youth they focus on developing their physique over their interpersonal skills and their aggression and arrogance often offends other races.
· Large: As Large creatures Minotaurs suffer a -1 size penalty to Armour Class and attack rolls, and a -4 size penalty to all Hide checks. They also have double the lifting and carrying limits of a medium creature.
· Minotaur base speed is 30 feet.
· Natural Armour: Nelanthan minotaurs have exceptionally tough hides, which give them a +2 natural armour bonus to AC.
· Gore Attack: Nelanthan minotaurs have a gore attack with their horns, which deals 1d6+strength modifier damage. This counts as a natural attack and does not provoke an attack of opportunity.
· Dark Vision (Ex): A Minotaur can see in the dark up to 60 feet. Dark vision is black and white only; but it is otherwise like normal sight, and minotaurs can function just fine with no light at all.
· Powerful Charge (Ex): If the Nelanthan Minotaur charges, his gore attack deals 2d6 points of damage, plus 1 ½ times his strength modifier. A nelanthan Minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (-5 penalty on the attack roll, and half strength bonus to damage roll).
· All Minotaurs gain a +2 racial bonus to all Intimidate, Listen and Spot checks due to their intimidating size and nature and good senses.
· A Nelanthan Minotaur may take the Scent special quality (see MM) as a feat.
· Automatic Languages: Common, Chondathan. Bonus Languages: Alzhedo, Goblin, Giant, Illuskan, Lantanese, Orc, Shaaran, and Terran.
· Favoured Class: Fighter. A multiclass Minotaur’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
· Effective Level Adjustment: +2
Minotaur Paragon
Minotaur Paragons are the epitome of strength and physical prowess, they embrace their strength that is so abundantly part of their nature and learn to use it to their best advantage.
Minotaur paragons are almost always warriors of great prowess and ferocious intensity, cutting a bloody swathe through their foes like some avatar on a rampage.
Game Rule Information
Minotaur Paragons have the following game statistics
Abilities: Strength is by far the most important attribute to a Minotaur, affecting their skill at arms and ability to land telling blows. Constitution comes a close second, providing them the means to soak any punishment, which may come their way. Wisdom can be important as the Minotaur paragon is cunning and attuned to their surroundings thanks to their good senses. However their bulk makes Dexterity less important and few minotaurs ever develop their interpersonal skill much, which combined with their arrogance and aggression makes Charisma a very low priority also.
Alignment: Any Chaotic
Hit Die: d10
Class Skills
The Minotaur Paragon class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str) and Use Rope (Dex). See Chapter 4: Skills for descriptions.
Skill Points at Each Level: 4 + Int modifier.
Class Features
All of the following are class features of the Minotaur Paragon
Weapon and Armour Proficiency: An n Minotaur paragon is proficient with all simple and martial weapons, and shields.
Ferocious presence (Ex): At 1st level, a Minotaur paragon can channel its innate ferocity, resulting in a +4 racial bonus on Intimidate checks.
Natural Armour (Ex): At 1st level, a Minotaur paragons gain a +1 Natural Armour bonus to their armour class as their hide toughens a little more.
Rage (Ex): At 2nd level, a Minotaur paragons comes to understand and draw upon the natural ferocity that courses through his blood. He gains the ability to let loose his rage and go into a furious frenzy once per day (or one additional time per day if he already has a rage ability). The effect of this ability is identical with the effect of a barbarian’s rage (see page 25 of the PHB). If a minotaur paragon has improved rage abilities (such as the barbarian class features greater rage, indomitable will, tireless rage, or mighty rage), those improvements apply to the rage ability granted by the Minotaur paragon class as well.
Ability Boost (Ex): At 3rd level, a Minotaur paragon may raise their Strength score by +2 points.
Table 2-0: The Minotaur Paragon
Level Attack Fort Ref Will Special
1st +1 +2 +0 +0 Ferocious Presence, Natural Armour bonus (+1)
2nd +2 +3 +1 +1 Rage 1/day
3rd +3 +3 +1 +1 Ability boost (+2 Strength)
At home both on land and at sea, Nelather Isle Minotaurs live in an anarchy-based society where strength and prowess determines the pecking order in society and their daily lives.
Personality: Minotaurs believe in the strength of their race making them superior to others. They believe that is it their right to own and control whatever they can take and control through strength and force of arms. From youth the minotaurs are trained to sail the seas where they prey upon those they view as weak and inferior, taking their possessions and enslaving the survivors. As a result of their lifestyle and socity the Nelanthan minotaurs learn from a very young age to fight. The minotaurs have respect only for the strong and they despise weakness as a quality, believing that it must be removed from the gene pool. Nelanthan minotaurs are not feral like their common cousins the minotaurs most adventurers encounter. The Nelanthan minotaurs are intelligent, with a well established culture that is built around the concept of the Strongest and Healthiest rule, but only when backed up with intelligence and cunning. A strong survival instinct is perhaps the most valued of all traits to a Minotaur.
They continually strive to improve their culture through selective breeding for choice traits meant to improve the bloodline, which is reflected in their belief that family is everything. Minotaurs continually strive to establish themselves and achieve recognition so that choice females will choose them to breed and that they can establish their own bloodlines that will carry their legacy on to the next generation.
Physical Description: Nelanthan minotaurs are physically imposing, standing between 6 ½ and 7 ½ feet in height and weighing between 300 to 450 pounds, still making them smaller than their feral cousins by a little. A minotaurs upper body is humanoid with broad shoulders, a deep chest, and strong arms ending in fully articulate hands. For the most part, the legs are also humanlike, although their feet end in cleft hooves. Their powerful bodies are covered with short, thick fur, ranging in hue from red to brown, with rare occurrences of black tan or white-furred individuals. Minotaur heads are clearly bovine in nature. They have large, deep-set eyes in shades of brown and black. Minotaurs have short, yellow-white horns that grow from their temples, 6 to 12 inches long for females, and anywhere from 1 to 2 feet long for males. Minotaurs are a shade or two darker than their fur.
To nonminotaurs the physical differences between males and females may not be immediately apparent, since both sexes are equally powerfully built and there is no role distinction between the sexes. Minotaurs dress tends to be austere and simple, nothing more than a harness or leather skirt, although those in positions of power may wear loose fitting robes. The harness carries weapons as well as providing a place for the Minotaur to hang trophies. Nelanthan minotaurs are considered adults around the age of 17, and can live to be over 150 years of age.
Relations: To the minotaurs, all the other races on Faerun are weak and inferior. They view some individuals with a modicum more respect once they display evidence of the strength, prowess and survivability. Nelanthan minotaurs have a fairly uncompromising opinion of gnomes and Halflings whom they view as little more than soft and weak prey. It should be noted also that although the Nelanthan minotaurs prey on humans perhaps more than any other species, it is also humans for whom they have the most respect due to their continual conflicts and adaptability that has allowed them to survive as a species for so long.
Alignment: Minotaur’s are fairly chaotic, their society is roughly organised and those in power change quite often, the first moment they show any sign of weakness; families vie against each other position and respect. Nelanthan Minotaurs are loyal to their friends only so long as they show no sign of weakness, the moment they appear inferior again as Minotaur with often part company. By the same token the minotaurs are implacable to their enemies showing no mercy, but a Minotaur will respect them if they prove their powess and desire to survive even if that doesn’t prevent them from slaying them.
Minotaur Lands: Nelanthan minotaurs are so named for their point of origin, the Nelanther Isle, which is in truth a series of islands and home to many humanoids, from which they all ply their trade as pirates and reavers scourging the Sea of Swords, the Trackless Sea and the Sword Coast and its coastlines.
Religion: The Nelanthan minotaurs have two chief deities Talos and Tempus and all families either worship one or the other. This also leads to a great deal of infighting among their clans as Tempus worshippers clash with Talos worshippers in order to prove whose god is the greatest. Ironic then, that such conflict between factions is much to the satisfaction of both the gods of war. The Nelanthan minotaurs are brutal and unforgiving in stamping out any other religion that may find its way to their shores.
Language: Minotaur’s speak Common, Chondathan, and may also speak Alzhedo, Goblin, Giant, Illuskan, Lantanese, Orc, Shaaran, and Terran as bonus languages.
Names: Minotaur choose names based on a variety of factors. Firstly their clans name, that which their bloodline is known is often named for its founder. His or her descendants take on the name as their own, doing their best to live up to and improve upon the ideals and strengths laid down by their ancestor. So Goran Skullcracker finally founds a bloodline after successfully making his name as a reaver in the Sea of Swords becoming known as Goran Skullcracker of Clan Goran. Once a mate chooses him and he father a family his son Kre’as is thereafter known as Kre’as Skullcracker of Clan Goran. For their actual birth name all Nelanthan minotaurs are given a name by their mothers.
Adventures: Minotaur’s glory in strength and prowess, so adventuring as a means to exercise and improve those traits comes naturally to them. Nelanthan adventurers tend to be a little more accepting than most of their kind due to their tendency to mix more openly with inferior races, as a result it is most often the outcasts or survivors or destroyed clans that most often end up as adventurers, and do so as a means to find a way to prove to their kind once more their strength and right to have a family. A lucky few adventurers after a successful adventuring career are either accepted into an existing clan or found a new one of their own.
Nelanthan minotaurs are born sailors and venture out into the world as reavers and pirates, for although they view other species as inferior they are more than happy to take their goods and enslave them.
Nelanthan Minotaur Racial Traits
· +4 Strength, -2 Dexterity, -2 Charisma: Minotaurs are large and powerful but not very agile. From youth they focus on developing their physique over their interpersonal skills and their aggression and arrogance often offends other races.
· Large: As Large creatures Minotaurs suffer a -1 size penalty to Armour Class and attack rolls, and a -4 size penalty to all Hide checks. They also have double the lifting and carrying limits of a medium creature.
· Minotaur base speed is 30 feet.
· Natural Armour: Nelanthan minotaurs have exceptionally tough hides, which give them a +2 natural armour bonus to AC.
· Gore Attack: Nelanthan minotaurs have a gore attack with their horns, which deals 1d6+strength modifier damage. This counts as a natural attack and does not provoke an attack of opportunity.
· Dark Vision (Ex): A Minotaur can see in the dark up to 60 feet. Dark vision is black and white only; but it is otherwise like normal sight, and minotaurs can function just fine with no light at all.
· Powerful Charge (Ex): If the Nelanthan Minotaur charges, his gore attack deals 2d6 points of damage, plus 1 ½ times his strength modifier. A nelanthan Minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (-5 penalty on the attack roll, and half strength bonus to damage roll).
· All Minotaurs gain a +2 racial bonus to all Intimidate, Listen and Spot checks due to their intimidating size and nature and good senses.
· A Nelanthan Minotaur may take the Scent special quality (see MM) as a feat.
· Automatic Languages: Common, Chondathan. Bonus Languages: Alzhedo, Goblin, Giant, Illuskan, Lantanese, Orc, Shaaran, and Terran.
· Favoured Class: Fighter. A multiclass Minotaur’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
· Effective Level Adjustment: +2
Minotaur Paragon
Minotaur Paragons are the epitome of strength and physical prowess, they embrace their strength that is so abundantly part of their nature and learn to use it to their best advantage.
Minotaur paragons are almost always warriors of great prowess and ferocious intensity, cutting a bloody swathe through their foes like some avatar on a rampage.
Game Rule Information
Minotaur Paragons have the following game statistics
Abilities: Strength is by far the most important attribute to a Minotaur, affecting their skill at arms and ability to land telling blows. Constitution comes a close second, providing them the means to soak any punishment, which may come their way. Wisdom can be important as the Minotaur paragon is cunning and attuned to their surroundings thanks to their good senses. However their bulk makes Dexterity less important and few minotaurs ever develop their interpersonal skill much, which combined with their arrogance and aggression makes Charisma a very low priority also.
Alignment: Any Chaotic
Hit Die: d10
Class Skills
The Minotaur Paragon class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str) and Use Rope (Dex). See Chapter 4: Skills for descriptions.
Skill Points at Each Level: 4 + Int modifier.
Class Features
All of the following are class features of the Minotaur Paragon
Weapon and Armour Proficiency: An n Minotaur paragon is proficient with all simple and martial weapons, and shields.
Ferocious presence (Ex): At 1st level, a Minotaur paragon can channel its innate ferocity, resulting in a +4 racial bonus on Intimidate checks.
Natural Armour (Ex): At 1st level, a Minotaur paragons gain a +1 Natural Armour bonus to their armour class as their hide toughens a little more.
Rage (Ex): At 2nd level, a Minotaur paragons comes to understand and draw upon the natural ferocity that courses through his blood. He gains the ability to let loose his rage and go into a furious frenzy once per day (or one additional time per day if he already has a rage ability). The effect of this ability is identical with the effect of a barbarian’s rage (see page 25 of the PHB). If a minotaur paragon has improved rage abilities (such as the barbarian class features greater rage, indomitable will, tireless rage, or mighty rage), those improvements apply to the rage ability granted by the Minotaur paragon class as well.
Ability Boost (Ex): At 3rd level, a Minotaur paragon may raise their Strength score by +2 points.
Table 2-0: The Minotaur Paragon
Level Attack Fort Ref Will Special
1st +1 +2 +0 +0 Ferocious Presence, Natural Armour bonus (+1)
2nd +2 +3 +1 +1 Rage 1/day
3rd +3 +3 +1 +1 Ability boost (+2 Strength)