Lol. Could be both. I'm figuring out a suitable background for her. Well finally finished the character. Remember, I just picked out the ability scores as I don't know what your character generation rules are.
NAME:................................ Elizabeth Nightshade
STARTING OCCUPATION:........ Dilettante
STARTING LEVEL:................. 8
CLASS:............................... Dedicated 3/Acolyte 5
ALLEGIANCES:...................... Good, her family, friends and the Nightshade company.
APPEARANCE
GENDER:.......Female
AGE:............25
HGT:............5ft 10 inches
WGT:...........145
BUILD:..........slender, graceful
EYES:...........Pale Hazel
HAIR:............dark blond
SKIN:............tanned
ABILITIES
(+1) STR:......12
(+4) DEX:......18
(+2) CON:......14
(+4) INT: ......18
(+4) WIS:......18
(+2) CHA:......14
SAVING THROWS
(+08) FORT:...... .+2 + 2 + 4
(+06) REFL:....... +4 + 1 + 1
(+10) WILL:........ +4 + 2 + 4
COMBAT
HIT POINTS:................. 60
DEFENSE:.................... 10 + 4 dex bonus +5 defense bonus = 19
INITATIVE:.................... +4
SPEED:......................... base 30
ATTACKS
(+5) BAB:............... 2 + 3
(+6) MELEE............ 5 + 1
(+9) RANGED......... 5 + 4
[B]MISC[/B]
(+11) ACTION POINTS:..................... 6 + 7 = 11
REPUTATION POINTS............. 15 + 1 starting occupation bonus = 16
WEALTH BONUS...................... 31
FEATS
Simple Weapons Proficiency
Archaic Weapons Proficiency (scimitar)
Combat Expertise
Blind-Fight
Combat Martial Arts
Personal Fire Arms proficiency
Point Blank Shot
Precise Shot
CLASS ABILITIES
Simple weapons Proficiency
Empathy: She has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.
Intuition: The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal to the character’s Dedicated level.
Divine Skills
Turning Undead
Spontaneous casting
Combat Casting
Dillitante: Extra Speak Language.
SKILLS
(+10) Listen..............................................6 rank + 4 ability mod
(+10) Spot...............................................6 rank + 4 ability mod
(+10) Concentration..................................6 rank + 4 ability mod
(+10) Diplomancy......................................6 rank + 4 ability mod
(+10) Gather information............................6 rank + 4 ability mod
(+10) Investigate.....................................6 rank + 4 ability mod
(+10) Knowledge Arcane Lore.....................6 rank + 4 ability mod
(+10) Knowledge earth and life sciences.......6 rank + 4 ability mod
(+10) Knowledge history............................6 rank + 4 ability mod
(+10) Knowledge streetwise.......................6 rank + 4 ability mod
(+10) Knowledge Theology and religeon........6 rank + 4 ability mod
(+08) Read/Write Language........................6 rank + 4 ability mod
(+10) Sense Motive..................................6 rank + 4 ability mod
(+08) Speak Language..............................6 rank + 0 ability mod
(+10) Spot.............................................6 rank + 4 ability mod
(+09) Survival........................................5 rank + 4 ability mod
LANGUAGES: (both spoken and written, unless otherwise stated)
English. Spanish. French. Italian. Greek. Arabic. German. Ancient Greek. Ancient Egyptian. Russian (spoken)
BACKGROUND
Elizabeth is the only daughter of a wealthy American couple, the Nightshades. With business interests ranging from coal mining to iron works from jewel mines in Africa to sugar and pineaple fields in South America, her family has made sure not to fall under the trap of putting all of their eggs in one basket as it were and they have profitted from it.
Her father, Phaere Nightshade, built his company and wealth from the ground up. Her mother Katarina Arkadois, a woman from a fairly well to do greek family married him when she was only eighteen. In her youth, she was acknowledged as one of the most beautiful women in New York, where the company is based. Now comfortably middle aged, she is known as one of the more unique grand dames in the city. What few people know is that the Nightshades are one of the secret guardians of New York, Phaere being a powerful mage and Katarina being an equally powerful Acolyte.
Elizabeth grew up knowing that one day she would have to pick up the guardian mantle and has trained most of her life to reach that goal. Though lacking in arcane abilities, Elizabeth has developed powerful divine abilities, remarkably reminescent of her mother's, whose family has produced many powerful priests, priestess' and shamans of various religions. Elizabeth herself is agnostic, freely admitting that she doesn't have any clue as to what is up there. She nevertheless believes in the basic good concepts that most religions adhere to.
APPEARANCE
Elizabeth is a striking young woman with dark blonde hair normally neatly french braided. She is 5ft 10 inches tall with a slender, graceful build and skin tanned from long hours spent outdoors. Her eyes are pale, almost translucent hazel, an odd color that she inherited from her father. Her style of clothing depends on the situation at hand. She is equally comfortable in the adventurous slacks and loose shirt she wears on digs or trekking through the dense jungle or in an evening gown, playing the dutiful daughter of a powerful business magnat.