1936 - Pulp Heroes

I would apreciate you send me the info Blackrat ^^
I'll keep the name if you have no objection, and let he be a biologist. I'll need some info about the scientist and the sort of things I can use to emulate buffs and healing spells.

Fenris, as you said, now this things are seen as unethical, but in the '30s the experiments with animals were not seen so unsavory.
 

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Lol. Could be both. I'm figuring out a suitable background for her. Well finally finished the character. Remember, I just picked out the ability scores as I don't know what your character generation rules are.

NAME:................................ Elizabeth Nightshade
STARTING OCCUPATION:........ Dilettante
STARTING LEVEL:................. 8
CLASS:............................... Dedicated 3/Acolyte 5
ALLEGIANCES:...................... Good, her family, friends and the Nightshade company.

APPEARANCE
GENDER:.......Female
AGE:............25
HGT:............5ft 10 inches
WGT:...........145
BUILD:..........slender, graceful
EYES:...........Pale Hazel
HAIR:............dark blond
SKIN:............tanned

ABILITIES
(+1) STR:......12
(+4) DEX:......18
(+2) CON:......14
(+4) INT: ......18
(+4) WIS:......18
(+2) CHA:......14

SAVING THROWS
(+08) FORT:...... .+2 + 2 + 4
(+06) REFL:....... +4 + 1 + 1
(+10) WILL:........ +4 + 2 + 4

COMBAT
HIT POINTS:................. 60
DEFENSE:.................... 10 + 4 dex bonus +5 defense bonus = 19
INITATIVE:.................... +4
SPEED:......................... base 30

ATTACKS
(+5) BAB:............... 2 + 3
(+6) MELEE............ 5 + 1
(+9) RANGED......... 5 + 4

[B]MISC[/B]
(+11) ACTION POINTS:..................... 6 + 7 = 11
REPUTATION POINTS............. 15 + 1 starting occupation bonus = 16
WEALTH BONUS...................... 31

FEATS
Simple Weapons Proficiency
Archaic Weapons Proficiency (scimitar)
Combat Expertise
Blind-Fight
Combat Martial Arts
Personal Fire Arms proficiency
Point Blank Shot
Precise Shot

CLASS ABILITIES
Simple weapons Proficiency
Empathy: She has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.

Intuition: The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal to the character’s Dedicated level.
Divine Skills
Turning Undead
Spontaneous casting
Combat Casting
Dillitante: Extra Speak Language.

SKILLS
(+10) Listen..............................................6 rank + 4 ability mod
(+10) Spot...............................................6 rank + 4 ability mod
(+10) Concentration..................................6 rank + 4 ability mod
(+10) Diplomancy......................................6 rank + 4 ability mod
(+10) Gather information............................6 rank + 4 ability mod
(+10) Investigate.....................................6 rank + 4 ability mod
(+10) Knowledge Arcane Lore.....................6 rank + 4 ability mod
(+10) Knowledge earth and life sciences.......6 rank + 4 ability mod
(+10) Knowledge history............................6 rank + 4 ability mod
(+10) Knowledge streetwise.......................6 rank + 4 ability mod
(+10) Knowledge Theology and religeon........6 rank + 4 ability mod
(+08) Read/Write Language........................6 rank + 4 ability mod
(+10) Sense Motive..................................6 rank + 4 ability mod
(+08) Speak Language..............................6 rank + 0 ability mod
(+10) Spot.............................................6 rank + 4 ability mod
(+09) Survival........................................5 rank + 4 ability mod

LANGUAGES: (both spoken and written, unless otherwise stated)
English. Spanish. French. Italian. Greek. Arabic. German. Ancient Greek. Ancient Egyptian. Russian (spoken)

BACKGROUND
Elizabeth is the only daughter of a wealthy American couple, the Nightshades. With business interests ranging from coal mining to iron works from jewel mines in Africa to sugar and pineaple fields in South America, her family has made sure not to fall under the trap of putting all of their eggs in one basket as it were and they have profitted from it.

Her father, Phaere Nightshade, built his company and wealth from the ground up. Her mother Katarina Arkadois, a woman from a fairly well to do greek family married him when she was only eighteen. In her youth, she was acknowledged as one of the most beautiful women in New York, where the company is based. Now comfortably middle aged, she is known as one of the more unique grand dames in the city. What few people know is that the Nightshades are one of the secret guardians of New York, Phaere being a powerful mage and Katarina being an equally powerful Acolyte.

Elizabeth grew up knowing that one day she would have to pick up the guardian mantle and has trained most of her life to reach that goal. Though lacking in arcane abilities, Elizabeth has developed powerful divine abilities, remarkably reminescent of her mother's, whose family has produced many powerful priests, priestess' and shamans of various religions. Elizabeth herself is agnostic, freely admitting that she doesn't have any clue as to what is up there. She nevertheless believes in the basic good concepts that most religions adhere to.

APPEARANCE
Elizabeth is a striking young woman with dark blonde hair normally neatly french braided. She is 5ft 10 inches tall with a slender, graceful build and skin tanned from long hours spent outdoors. Her eyes are pale, almost translucent hazel, an odd color that she inherited from her father. Her style of clothing depends on the situation at hand. She is equally comfortable in the adventurous slacks and loose shirt she wears on digs or trekking through the dense jungle or in an evening gown, playing the dutiful daughter of a powerful business magnat.
 
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I think lvl 8 might be too high. Lvl 5 would be better. And 32 point buy would be good for heroic characters. So if you change it to fit those limits it's good.

Voda Vosa. The spells are in the D20 Modern core book. I'll send you the scientist progression chart along with the other info. And yeah, I have no objection for him to be russian.

It is not necessary for everyone to already know everyone. I'm planning an opening scene where you are kind of snatched to adventure.

EDIT: Wow. I just checked the spell-lists and they haven't even implemented the basic buff spells to D20 modern. I mean the ones that raise ability-scores. Gotta check the extended list from D20 Past though.

EDIT2: Rogues Gallery

EDIT3: Oh. and those who want to make a spellcasting or psionic character should add something in their background that tell how you acquired the ability. Maybe they're part of some cult that practises dark arts, have found some ancient tome or tablets from an archeologic dig that descripe rituals, spent time in an eastern monastery learning the secrets of mind, or something other Pulpish.

Kirinke. That's a good story for her spellcasting. If you don't mind I might use Phaere and Katarina as NPC:s sometime.

STILL EDITING: Suggestion for industrygothica and James Heard. The group still could use someone who "knows people". A reporter or smuggler would be good.
 
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I have no problem with you using Phaere and Katarina as NPC's. One of the things I've learned in roleplaying is that giving DM's plothooks can be fun, if sometimes uncomfortable for the PC. ;)

It also gives her a perfect reason to have a bodyguar.... errr Traveling companion. yeah! that's it. Traveling companion. :]
 
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kirinke said:
I have no problem with you using Phaere and Katarina as NPC's. One of the things I've learned in roleplaying is that giving DM's plothooks can be fun, if sometimes uncomfortable for the PC. ;)

Ditto. Throw a bone for DM and he brings back a steak. The Guardians gave me already many good ideas. ;)
 



This afternoon I'll correct the character sheet and pop it into the rouges gallery thread. :)
For an Acloyte, wisdom and charisma will probably be her strongest stats, followed by intelligence right?
 


I'd be happy to take the reporter role; I think that's something I can work with.

As you can probably tell, my posting tends to drag a bit during the first part of each week, but I can typically post quite a bit after Wednesdays and through the weekend. If that's not a problem, I'll get a solid concept up in a couple of days. If it will be an issue, I understand.
 

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