1E spell question

BOZ

Creature Cataloguer
what does the 1E spell (or cantrip?) push do? i need a good idea of the level and effects of the spell, and i don't have my 1E PHB with me at the moment. ;)
 

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Push is a 1st level spell. It's a minor form of TK, where the mage literally "pushes" the target with a limited amount of force. I don't have my 1E PHB on me, so I can't go into detail, but that's basically what it does.
 

Push (Conjuration/Summoning)
Level: 1
Range: 1" + 1/4" /level
Area of Effect: Special
Components: V, S, M
Saving Throw: Neg.

Explanantion/Description: Upon pronouncing the syllables of this spell, the magic-user causes an invisible force to strike against whatever object he or she is pointing at. The force of the push is not great, being 1 foot pound per level of the magic-user casting the spell, but it can move small objects up to 1' in a direction directly away from the caster, topple an object under the proper conditions, or cause a creature to lose its balance. An example of the latter use is causing a creature attacking to lose its balance when it is attacking, for if the creature fails its saving throw, it will not be able to attack that round. Of course, the mass of of the creature attacking cannot exceed the force of the push by more than a factor of 50, i.e. a 1st level magic-user cannot effectively push a creature weighing more than 50 pounds. A push spell employed against an object held by a creature will cause it to subtract the force of the spell in foot pounds (1, 2, 3, etc.) from its chance to hit or add to opponent saving throws as applicable if the creature fails to make its saving throw against magic when the spell is cast. The material component of this spell is a small pinch of powered brass which must be blown from the palm prior to pointing at the object of the spell.

Do some people still find these rules easier to use...?

You'd better make it to the Gameday this time, Boz! :D
 
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Mark said:

Do some people still find these rules easier to use...?

I just keep expecting a question atthe end. It sounds like the build up to a word problem. Now I'm going to have High School flashbacks. :D
 

Crothian said:
I just keep expecting a question atthe end. It sounds like the build up to a word problem. Now I'm going to have High School flashbacks. :D

If a push spell was used by a magic-user on a train leaving New York at 9:01AM and traveling at a speed of... :D
 

Mark said:


If a push spell was used by a magic-user on a train leaving New York at 9:01AM and traveling at a speed of... :D

Exactly. Now I need to go the long way to the lunch room to avoid the Seniors in the main hallway. High School was rough. :D
 

Speaking of the 1st Edition, where is the chat with Anthony from Wizards that talked about the 6 month "grace" period for conversions?
 
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Mark said:
Push (Conjuration/Summoning)
Level: 1
Range: 1" + 1/4" /level


You'd better not get within an inch of me, or I'll push you, by golly!

Explanantion/Description: Upon pronouncing the syllables of this spell, the magic-user causes an invisible force to strike against whatever object he or she is pointing at. The force of the push is not great, being 1 foot pound per level of the magic-user casting the spell, but it can move small objects up to 1'

Er - if you push something, it keeps going until something stops it. Inertia and all.

.....

Of course, the mass of of the creature attacking cannot exceed the force of the push by more than a factor of 50,
.

Of course.

A push spell employed against an object held by a creature will cause it to subtract the force of the spell in foot pounds (1, 2, 3, etc.) from its chance to hit or add to opponent saving throws as applicable if the creature fails to make its saving throw against magic when the spell is cast.

Ugh...what a jenky mechanic.


Do some people still find these rules easier to use...?

You'd be surprised at how many dinosaurs there are out there.
 

Mark said:
Do some people still find these rules easier to use...?

You'd better make it to the Gameday this time, Boz! :D

i think the problem with a lot of 1E rules is that the designers probably assumed that most of the players and DMs were high above average IQ (probably true, for the most part) and therefore would not mind trying to decipher complex rules and oddly worded/organized text in every aspect of the game. i wouldn't say 3E is dumbed down by comparison, but it's certainly a lot easier to follow with a generally better flow to it. :)

gameday? nov 9 was that? i shall have to make an attempt this time, i heard the last one was pretty good. :)


Edit: forgot to mention that i needed this for a conversion i'm working on. i'll alter the rules as i see fit so it makes sense. :)
 
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