Infiniti2000
First Post
Wasn't THAC0 2e? In 1e, there were charts for each class and one for monsters, against each AC.Spoony Bard said:1e requires at least 1 chart (THAC0) to be referrenced during play. 3e has no charts used during play.
Wasn't THAC0 2e? In 1e, there were charts for each class and one for monsters, against each AC.Spoony Bard said:1e requires at least 1 chart (THAC0) to be referrenced during play. 3e has no charts used during play.
The principle of THAC0 worked the same in 1e, and was used by many of us before 2e came along and made it the standard.Infiniti2000 said:Wasn't THAC0 2e? In 1e, there were charts for each class and one for monsters, against each AC.
I agree, and maybe I'm misremembering, but I didn't think there was a 100% error-free correlation between the charts in 1e and the THAC0 chart in 2e. If not, you can't call 1e THAC0 anymore than you can call 1e d20.Peter Gibbons said:The principle of THAC0 worked the same in 1e, and was used by many of us before 2e came along and made it the standard.
Infiniti2000 said:I agree, and maybe I'm misremembering, but I didn't think there was a 100% error-free correlation between the charts in 1e and the THAC0 chart in 2e. If not, you can't call 1e THAC0 anymore than you can call 1e d20.![]()
Actually, there was no "default" rule for rolling up PCs in AD&D1. (There wasn't even an explanation of how to do it in the PHB.) "Method 1" (of 6), in the DMG, was roll 4d6 drop 1. This was the most commonly used method. D&D3 made it the default.In 1st ed the default rules (they didn't include any optional rules in the rule books until UA) were 3d6 in order, no re-rolls - that was how my first PC was an 8 Int wizard.
3.5 is 4d6 drop the lowest and arrange as desired with re-roll all stats if no net positivie modifier and no score greater than a 13.
irdeggman said:Ability score generation is more flexable and player friendly in 3.5.
In 1st ed the default rules (they didn't include any optional rules in the rule books until UA) were 3d6 in order, no re-rolls - that was how my first PC was an 8 Int wizard.
3.5 is 4d6 drop the lowest and arrange as desired with re-roll all stats if no net positivie modifier and no score greater than a 13.
Races don't have minimum/maximum ability scores anymore.
So the dice rolls don't automatically determine your character's class (and race) anymore.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.