The Maze of Zayene modules shouldn't count since they were originally published for 1E (well, "generic," but obviously 1E-compatible) back in the 80s, and copies of the originals are still fairly easily obtained. The same perhaps goes for Necropolis as well, since it was originally published for the Dangerous Journeys system in 1993, but I suppose that can slide since 1E fans unfamiliar with the DJ system might find the d20 version easier to convert.Philotomy Jurament said:Well, Necromancer Games produced Necropolis (by EGG) and some of Rob Kuntz's work (Maze of Zayene series 1-3 -- they never published 4). Some of the best Necromancer modules started life as 1E dungeons in a Wilderlands campaign: Rappan Athuk, for certain, and I believe Demons & Devils also falls into this category. Tomb of Abysthor is another stand-out. Vault of Larin Karr and Lost City of Barakus are also good. City of Brass is damn good, too, although I'm not overjoyed at the prospect of converting it; low level 3E stuff isn't too bad, but I find high-level stuff more of a pain to convert.
EDIT: Just noticed that the OP wasn't actually asking about d20 adventures that can be converted to 1E, but rather ones that "feel like" 1E. That being the case, mea culpa, the MoZ series and Necropolis are both appropriate choices -- they feel like 1E because they were 1E

Last edited: