[FONT="]Feather Fall[/FONT]
[FONT="]anti-gravity spell;[/FONT]
[FONT="]requires 1st level, Arcana Skill;[/FONT]
[FONT="]triggered by fall at-will move action;[/FONT]
[FONT="]targets self and adjacent allies;[/FONT]
[FONT="]reduces fall damage to 0, may also slow the effects of the Mage Hand spell by +4 squares of fall or crush damage per level-up, [/FONT]
[FONT="]targets take 1d10 damage for every 4 remaining squares;[/FONT]
[FONT="]Spider Climb[/FONT]
[FONT="]anti-gravity spell;[/FONT]
[FONT="]requires 2nd level, Arcana Skill, Feather Fall;[/FONT]
[FONT="]at-will move action;[/FONT]
[FONT="]targets self and adjacent allies;[/FONT]
[FONT="]climb speed 6 with no climb restrictions and all bonuses are kept;[/FONT]
[FONT="]if Spider Climb fails Feather Fall is triggered;[/FONT]
[FONT="]Force Jump[/FONT]
[FONT="]anti-gravity spell;[/FONT]
[FONT="]requires 3rd level, Arcana Skill, Feather Fall, Spider Climb;[/FONT]
[FONT="]at-will move action;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]jump 1d4 squares +1 square per level-up;[/FONT]
[FONT="]the caster gets a +1 charge attack bonus,[/FONT]
[FONT="]+1 charge attack bonus at 11th and 21st level;[/FONT]
[FONT="]if Force Jump fails Feather Fall is triggered;[/FONT]
[FONT="]Force Levitate[/FONT]
[FONT="]anti-gravity spell;[/FONT]
[FONT="]requires 4th level, Arcana Skill, Feather Fall, Spider Climb, Force Jump;[/FONT]
[FONT="]encounter move action;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]levitate up or down 1d4 squares and turns,[/FONT]
[FONT="]+1 square and +1 turn per level-up;[/FONT]
[FONT="]the caster is immune from ground melee attacks, burrow and tremor-sense while levitating;[/FONT]
[FONT="]if Force Levitate fails Feather Fall is triggered;[/FONT]
[FONT="]Force Fly[/FONT]
[FONT="]anti-gravity spell;[/FONT]
[FONT="]requires 5th level, Arcana Skill, Feather Fall, Spider Climb, Force Jump;[/FONT]
[FONT="]daily move action;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]encounter duration;[/FONT]
[FONT="]the caster gains fly 6;[/FONT]
[FONT="]the caster gains a temporary +intelligence modifier to armor class and reflex defense, and a temporary +1 to armor class and reflex defense at 11th and 21st level;[/FONT]
[FONT="]the caster [/FONT][FONT="]is immune from ground melee attacks, burrow and tremor-sense while flying;[/FONT]
[FONT="]if Force Fly fails Feather Fall is triggered;[/FONT]
[FONT="]Blink Shift[/FONT]
[FONT="]phase spell;[/FONT]
[FONT="]requires 6th level, Arcana Skill;[/FONT]
[FONT="]encounter move action;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]the caster’s piece can be placed anywhere on the encounter map that is within the caster’s line of sight;[/FONT]
[FONT="]if the spell is interrupted, the caster is returned to the starting square;[/FONT]
[FONT="]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT]
[FONT="]Pass Wall[/FONT]
[FONT="]phase spell;[/FONT]
[FONT="]requires 7th level, Arcana Skill, Blink Shift;[/FONT]
[FONT="]encounter move action;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]the caster can attempt to move through 1d4 squares of solid wall +1 square per level-up on the encounter map;[/FONT]
[FONT="]if the spell is interrupted because there is still solid barrier, the caster is returned to the starting square;[/FONT]
[FONT="]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT]
[FONT="]Teleport Portal[/FONT]
[FONT="]phase spell;[/FONT]
[FONT="]requires 8th level, Arcana Skill, Blink Shift, Pass Wall;[/FONT]
[FONT="]daily move action;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]the caster can teleport to a previous location visited during the adventure campaign if fleeing an encounter;[/FONT]
[FONT="]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT]
[FONT="]as a non-combat daily ritual, casters can create portals of teleportation that anyone can use between two adventure campaign locations that the caster has been to before;[/FONT]
[FONT="]Stop Time[/FONT]
[FONT="]phase spell;[/FONT]
[FONT="]requires 9th level, Arcana Skill, Blink Shift, Pass Wall, Teleport Portal;[/FONT]
[FONT="]daily move action;[/FONT]
[FONT="]until the beginning of the caster’s next turn,[/FONT]
[FONT="]+1 turn at 11th and 21st level;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]the caster stops time for everyone to perform move actions such as securing items, performing skill checks, etc.;[/FONT]
[FONT="]if the caster attacks, the spell is broken and targets can defend;[/FONT]
[FONT="]the caster can trigger Stop Time to negate 1 attack;[/FONT][FONT="][/FONT]
[FONT="]Force Invisibility[/FONT]
[FONT="]phase spell;[/FONT]
[FONT="]requires 10th level, Arcana Skill, Blink Shift, Pass Wall, Teleport Portal, Stop Time;[/FONT]
[FONT="]daily move action;[/FONT]
[FONT="]until the beginning of the caster’s next turn,[/FONT]
[FONT="]+1 turn at 11th and 21st level;[/FONT]
[FONT="]targets self;[/FONT]
[FONT="]the caster becomes invisible rendering all attackers with the blind condition in regards to attacking the caster;[/FONT]
[FONT="]the caster can trigger Force Invisibility to negate 1 attack;[/FONT]
[FONT="]I want to make each spell attractive enough for players to learn but I don't want the spells to be too powerful.
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