Alaric_Prympax
First Post
Brother MacLaren said:See, I started out in Basic/Expert. And then, at low levels, it was not "First cast your spells and then be useless," but rather "Conserve your magic and be ready to cast your auto-win spell [Sleep] when it's really needed, but otherwise just hang back and act smart. Maybe throw some daggers -- your hit rolls are just as good as the fighter's." Magic-user as a class involved a certain cautious, judicious approach.
That was my experience too. It's how you play with what you have is what always made it a fun challenge for me to play the 1st level magic-user in my party. I never had a problem with my 3e wizard using a crossbow either, but that might just be me.
Also it depends on how the DM handles/rewards the party, to compensate low level magic-uses and their lack of spells there is always that scroll with 2 to 3 first level spells or that Wand of... that no one else in the party can use after that 1st encounter. Or a very generous DM could start a 1st level magic-user with something. I had a dagger that had the ability to Detect Magic 3/day, for a low level party that was very usefull. Another example is that in a party I DMed the magic-user did not start out with Magic Missle, his offensive 1st level spell was Shocking Grasp, he went by the name of Blitzkrieg so before he reached 2nd level I gave him a Ring of Shocking Grasp 3 or 4/day, I don't remember, it was 22 years ago. Magic-users are more then just the spells they cast, just like fighters are more then just the weapons they wield (they're also good door openers, benders of bars or lifter of gates especially when the thief... uh... rogue couldn't pick the lock).