Mistwell
Crusty Old Meatwad
It depends on your type of wizard.
If you are planning on using a lot of spells that require an attack roll (such as rays like Ray of Enfeeblement, Scorching Ray, the Orb spells, etc...) then precise shot and/or point blank shot are good.
Some schools benefit greatly from spell focus, like enchantment and illusion spells. Others do not, like transmutation which has a lot of buffs.
If you are planning on using a lot of area effect spells (like fireball) then Sculpt Spell is one of the better metamagic feats with a relatively low cost as well (Complete Arcane).
If you are planning on using a lot of buff spells (like Mage Armor), then Extend Spell is one of the better metamagic feats with a relatively low cost.
If the list of source books includes a lot of other expansion books, and you have a theme in mind that involves cold or fire for example, then there are some fine metamagic feats in Frostburn (like Piercing Cold), and Sandstorm (Fiery Spell and Searing Spell).
Setting is also relevant. If you are playing an illusionist or enchanter or necromancer in the Forgotten Realms, then Shadow Weave Magic is pretty darn good for example.
I think improved initiative is overrated. You're not going to be in the front of your party for marching order, you probably don't have the fastest speed in your party, you don't get special bonuses for hitting flat-footed opponants (like rogues do), and getting the first shot off is sometimes less important than getting an accurate shot off that does what you want it to do (hit the target, do more damage to the target, get past the targets saving throws, etc...).
Spell Penetration and Counterspell stuff is way too early for a first level wizard. Wait for mid-levels before worrying about that sort of thing.
If you are planning on using a lot of spells that require an attack roll (such as rays like Ray of Enfeeblement, Scorching Ray, the Orb spells, etc...) then precise shot and/or point blank shot are good.
Some schools benefit greatly from spell focus, like enchantment and illusion spells. Others do not, like transmutation which has a lot of buffs.
If you are planning on using a lot of area effect spells (like fireball) then Sculpt Spell is one of the better metamagic feats with a relatively low cost as well (Complete Arcane).
If you are planning on using a lot of buff spells (like Mage Armor), then Extend Spell is one of the better metamagic feats with a relatively low cost.
If the list of source books includes a lot of other expansion books, and you have a theme in mind that involves cold or fire for example, then there are some fine metamagic feats in Frostburn (like Piercing Cold), and Sandstorm (Fiery Spell and Searing Spell).
Setting is also relevant. If you are playing an illusionist or enchanter or necromancer in the Forgotten Realms, then Shadow Weave Magic is pretty darn good for example.
I think improved initiative is overrated. You're not going to be in the front of your party for marching order, you probably don't have the fastest speed in your party, you don't get special bonuses for hitting flat-footed opponants (like rogues do), and getting the first shot off is sometimes less important than getting an accurate shot off that does what you want it to do (hit the target, do more damage to the target, get past the targets saving throws, etc...).
Spell Penetration and Counterspell stuff is way too early for a first level wizard. Wait for mid-levels before worrying about that sort of thing.