RangerWickett
Legend
How would you run this scenario?
The party is low-level, part of a larger expedition to hunt down a giant. They're present when the trap is sprung, and the giant is injured, but it manages to kill the rest of the NPCs the party was with, then use its size and the terrain to get away in the chaos. It limps back to its cave, horribly wounded and dripping blood all the way.
I want the PCs to track down the giant, which normally would be a 10th or 13th level foe, and finish it off.
Should I just take the stats of a high-level monster but give it, like, 40 HP? They will barely be able to hit it, but their daily attacks would still deal damage even on a miss. It would only get one attack per round, but each hit would be enough to bloody or drop a single PC.
Or should I just stat it up as a level 1 solo, and just describe their "hits" as just barely grazing him, but being enough to wear him down.
What do you think?
The party is low-level, part of a larger expedition to hunt down a giant. They're present when the trap is sprung, and the giant is injured, but it manages to kill the rest of the NPCs the party was with, then use its size and the terrain to get away in the chaos. It limps back to its cave, horribly wounded and dripping blood all the way.
I want the PCs to track down the giant, which normally would be a 10th or 13th level foe, and finish it off.
Should I just take the stats of a high-level monster but give it, like, 40 HP? They will barely be able to hit it, but their daily attacks would still deal damage even on a miss. It would only get one attack per round, but each hit would be enough to bloody or drop a single PC.
Or should I just stat it up as a level 1 solo, and just describe their "hits" as just barely grazing him, but being enough to wear him down.
What do you think?