TheUltramark
First Post
ok, I am sure between all the excellent ideas already posted, I am just stealing, I mean agreeing with someone else but...
I would make the giant a regular giant like a hill or firbolg, but, I would say it is bloodied at best, and two grave wounds, one to its leg, slowing it by half, and one to its eye, giving it -4 to hit . Also, maybe it's weapon is not close at hand as the giant tends to its wounds...giving the players, if they choose, a 'free round'
One thing to consider though, is this: while the thing may react like a wounded cornered animal, and fight to the death, giants CAN speak, maybe this one would have some cunning and try and talk his way past the inexperienced adventurers, maybe he offers them some form of treasure if he lets him live
- - whenever I can avoid a plain seek and destroy encounter, I try my best to do it.
I would make the giant a regular giant like a hill or firbolg, but, I would say it is bloodied at best, and two grave wounds, one to its leg, slowing it by half, and one to its eye, giving it -4 to hit . Also, maybe it's weapon is not close at hand as the giant tends to its wounds...giving the players, if they choose, a 'free round'
One thing to consider though, is this: while the thing may react like a wounded cornered animal, and fight to the death, giants CAN speak, maybe this one would have some cunning and try and talk his way past the inexperienced adventurers, maybe he offers them some form of treasure if he lets him live
- - whenever I can avoid a plain seek and destroy encounter, I try my best to do it.