Ian Sturrock
First Post
I'll second those who recommended Elf - mostly for the weapon proficiencies.
On the specialisation front, I think Divination is often overlooked. Admittedly it doesn't seem especially powerful, but you can drop Necromancy to take it -- which to my mind, makes it the next best thing to free!
Basically, there's very few 1st-4th level Necromantic spells I'd bother memorising anyway -- and in return, I get spells I know I will use, even at low levels -- True Strike, Identify, Detect Thoughts, See Invisibility, Clairvoyance etc. Admittedly these are generally utility spells rather than attack ones, but the current campaign I play in is urban & rogue-orientated, so I use Divination stuff all the time. Even in a more dungeon-bash style game, though, I think I'd consider Divination -- information is often a more powerful weapon than any fireball.
On the specialisation front, I think Divination is often overlooked. Admittedly it doesn't seem especially powerful, but you can drop Necromancy to take it -- which to my mind, makes it the next best thing to free!
Basically, there's very few 1st-4th level Necromantic spells I'd bother memorising anyway -- and in return, I get spells I know I will use, even at low levels -- True Strike, Identify, Detect Thoughts, See Invisibility, Clairvoyance etc. Admittedly these are generally utility spells rather than attack ones, but the current campaign I play in is urban & rogue-orientated, so I use Divination stuff all the time. Even in a more dungeon-bash style game, though, I think I'd consider Divination -- information is often a more powerful weapon than any fireball.