Bedrockgames
I post in the voice of Christopher Walken
I am curious how people who want non-magic healing would feel if they had the default assumption be cleric only, but in the first PHB, very prominently feature a robust healing surge or HD mechanic that can be put into the core system quite seemlessy. I am thinking of the structure of the 2E phb (not the mechanics just the structure) where they dealt with the issue of skills versus no skills by making the default assumption of the game be no skills, but included a lengthy section on three possible options with an elaborate Non-weopon proficiency system. This was because at the time groups were very divided. I was younger and more open to a detailed skill system but I do remember some of the guys who were older than me feeling a skill system would get int the way of flow and creativity. So this option satisfied us bothand from my point of view I didnt even realize NPWs were just an option until much later (because they were right there at the begining of the book with pages of individual entries and pretty much everyone I knew used them----they were clearly not just an after thought).