Klaus
First Post
The nice thing about the cleric is they aren't limited to a spellbook
In my feedback I advocated for the cleric to have a Known Spells limitation, similar to the Spellbook, because the sheer number of cleric spells available no longer warrants the "everything is available" paradigm.
, so if the party can hold on for a day, the cleric can take care of them in the morning, assuming things have gone that badly.
What morning? Specially if the cleric is the one that is dead.
If healing isn't available, you don't rush into combat, you find other ways of neutralizing the enemy without risking injury. You focus on the other tiers of play to get the end results.
"No plan survives contact with the dungeon" -- Sun Tzu, Honorable Dungeon Master
It's nice if the story allows for the players to choose this or that approach. But that is the exception, not the norm. And do realize that now the presence or absence of a single class is shaping the entire game for the whole group?