Bedrockgames
I post in the voice of Christopher Walken
I don't think it is a matter of is it in myth or literature, D&D is a game with its own identity and the cleric that heals the party is a big part of that.
My proposals aren't aimed at having a game where damage doesn't exist, they're aimed at having a game where clerics aren't strictly necessary to gameplay -- that is, as Mearls said in the article, so that the physicians can functionally "heal themselves" (or, in my examples, pre-empt damage...the same thing, ultimately, as far as the maths are concerned).
It might help if you think of it like this: a given party of 4 has, say, 40 HP's. Lets say the monsters do about 5 hp damage per round, meaning the typical party lasts 8 rounds against the monsters (2 rounds each). Now, they also have a cleric with a CLW spell, so they have, effectively, 41-48 HP's, giving them an extra round or two on the whole. So when you look to see how many monsters the party should fight in between periods of complete recovery, you include those extra 1d8 HP's in your calculations, because you want the party to be pushed to the limit.
That's when someone not wanting to play the cleric becomes a problem. The reason a cleric is "necessary" is because they're the only ones with real access to those extra HP's: without CLW, you don't have those 1d8 extra HP's. Because those 1d8 HP's are included in the calculations for the challenges you face, your party without a cleric is actually significantly weaker than the game is expecting. Thus, clerics are necessary.
My proposals are aimed at giving other classes ways to access that extra 1d8 HP. If the rogue gets an AC bonus that causes an extra attack to miss, or if the fighter can deflect an attack, or if the wizard gets a spell that ups AC like the rogue's, they've all done the equivalent of adding that additional round onto the party's total. Now, when nobody plays the cleric, it's not a big deal -- CLW doesn't have exclusive access to that extra HP, so the game can encompass it without an issue.
The actual numbers don't quite line up like this, of course (in actual play, healing often makes up about half or more of a party's ultimate HP total), but I hope that helps you see where my ideas are coming from a little more clearly.
It an incredibly contrary element which very much inhibits and limits the kinds of stories you can tell with the games support. The cleric class kept getting more bribe to play me features because its popularity was very narrow but its numbers were required for the game to work,I don't think it is a matter of is it in myth or literature,
disjoint stories, broken action even more flukishly dead heros... yes consequences extreme enough to make the game even less fun than being the heal bot for many players.we are still not on the same page. A cleric has never been necessary to gameplay, there are just consequences for not having one.
It an incredibly contrary element which very much inhibits and limits the kinds of stories you can tell with the games support. The cleric class kept getting more bribe to play me features because its popularity was very narrow but its numbers were required for the game to work,
Unlike the roles in 4e it made a role necessary...
No D&D does not have the power of myth and legend or literature for most people and being its own thing is meh.
disjoint stories, broken action even more flukishly dead heros... yes consequences extreme enough to make the game even less fun than being the heal bot for many players.
(I like support class characters myself but the un-fun bit has a long enough history that pretending otherwise is fooling yourself)
The other element I havent liked since the beginning is how the cleric manages to also trivialize death.
Bizzare without the cleric death is too easy with the cleric... ping its undone.
I am looking for a fantasy source featuring these regular magical heals and just not finding it. I mean if it makes so much sense it ought to be a trope of legend and myth bunches of literature... I mean cant you picture Conan constantly out of action or carrying a cleric on his shoulder ... elrics herbs gave him better health it wasnt wound stitching
Bedrockgames said:we are still not on the same page. A cleric has never been necessary to gameplay, there are just consequences for not having one. I want that to remain in the game.
So again for me your solutions are altering the game that just deviates too much from what I consider the experience of D&D to be.
Maybe others won't feel as I do, but I think the recent turn against HD suggests folks largely want a return to the classic approach to clerics, damage and healing. But again, there is no problem having an optional rule in there that does exactly what you suggest, that should keep us both happy. I just don't want to it to be in the default.