2 questions re: Quick Draw and Slippers of Spider Climbing

zlorf

First Post
Hi,

I have 2 simple questions :)

1) Can you use quickdraw to pull out a wand just like you would with a dagger or any other weapon? (presuming the wand isnt in your backpack)

2) Do you need to activate Slippers of Sliders Climbing, or do they just kick in when you start decending or accending vertical slopes, ceilings etc?

CHeers
Z
 

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1)
You can draw a weapon as a free action instead of as a move action.

Is a wand a weapon? I'd say no. However, I would allow Quick Draw to be used with wands, that are worn in an easily accessible way.

2)
Activating a magic item is a standard action unless the item description indicates otherwise.

When worn, a pair of these slippers enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. Her speed is 20 feet. Severely slippery surfaces—icy, oiled, or greased surfaces— make these slippers useless. The slippers can be used for 10 minutes per day, split up as the wearer chooses.

Hard to tell from the description, whether they are use-activated (because of the 'When worn, ...' part) or you have to activate them with a command word (standard activation method). I would say the latter, because of the 10 minutes limit and the option to freely split their use up.

Bye
Thanee
 

1. From the section on drawing/sheathing a weapon: "This action also applies to weapon-like objects carried in easy reach, such as wands." So, I say it applies to wands and other weapon-like objects because the 'draw a weapon' action allows for it. It's reasonable to conclude that quick draw references that action specifically, especially since it mentions the action type. If it did not reference that action specifically, then quick draw would not make much sense.

2. I say it's use-activated because under use-activated, it says: "The description of an item states whether a command word is needed in such a case." Since the description doesn't say, then a worn item is use-activated. However, even a use-activated item could require a standard action to activate and I think the slippers require that for the reasons Thanee mentioned.
 

Infiniti2000 said:
However, even a use-activated item could require a standard action to activate and I think the slippers require that for the reasons Thanee mentioned.
While a use-activated item could require a standard action to activate, they usually don't, and nothing about the 10-minute limit or option to split the time up suggests to me that this item is any different.
 

Vegepygmy said:
While a use-activated item could require a standard action to activate, they usually don't, and nothing about the 10-minute limit or option to split the time up suggests to me that this item is any different.
Then, how do you activate it? It would be active whenever used...which means? Whenever you walk? If you don't require it to be a standard action, then you have to be very explicit on when it activates. IMO the limited duration imposes an action. Without the limit, it could apply always as use-activated which would be fine.
 

Infiniti2000 said:
Then, how do you activate it?
By wearing them and choosing to activate them.

Infiniti2000 said:
It would be active whenever used...which means?
Wearing them and choosing to use their special power.

Infiniti2000 said:
Whenever you walk?
No, just when you choose to invoke them.

Infiniti2000 said:
If you don't require it to be a standard action, then you have to be very explicit on when it activates.
"I choose to use my slippers of spider climbing this round" is pretty explicit.

Really, I'm not seeing the problem.

Infiniti2000 said:
IMO the limited duration imposes an action. Without the limit, it could apply always as use-activated which would be fine.
I don't understand why you assume that a limited duration implies a free/move/standard/full-round action. A cleric with the Travel domain has an ability that works in much the same way, and doesn't require any special action to use.
 

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