Rystil Arden said:Both of these quotes are wise. Also, if the OP wants a +Cha Sorcerer race without LA that is fair, he can consider Star Elves, +2 Cha and -2 Con (and some other fun specials). That's balanced, since the Con hit hurts badly to anyone who wants the Charisma (like a Sorcerer)
Flame_Excess said:Summon Familiar (tiny useless pet; not as strong as the wizard/sorceror summon familiar)) that grants you +2 Charisma.
Gnomes are size small. That is enough of a penalty that I would say they are not clearly the best illusionists. As for Star Elves, they are clearly more playable than the core PHB elves.Old Gumphrey said:Yeah, but those stats would hurt badly to EVERYONE. That race would be abysmal unless it had some pretty radical specials. They'd make decent sorcerers or bards, ok paladins, and total crap everything else. OTOH, the core races (aside from the half-breeds) make a few really great choices, and decent or ok on everything else. Core elves are fine because very few classes can get away with having +2 dex not help them out; +2 cha however only helps cha casters and paladins.
Am I the only person that doesn't think just because a race has a +casting stat or +casting advantage doesn't mean it's a no-brainer? I've seen people make human illusionists just because they hate gnomes, and I've seen people choose gnome because they are clearly the best race for the class, from both an RP and Min/Max perspective.
I would never choose a star elf (again, unless the specials rock), but if it didn't have -2 con and had, say, -2 str, I would choose it sometimes (but not every time). Reason being people don't always choose the thing with the bonus to their main stat, and because I still have other powerful options like a gnome sorcerer who slings illusions, or a human sorcerer who gets an extra feat and skill, allowing me to further dump my Int and jack up my Dex, Con, and Cha.
I say roll out the +2 cha race, give it one or two mechanical things that set it apart from "human with +2 cha", and call it a day.
Rystil Arden said:Gnomes are size small. That is enough of a penalty that I would say they are not clearly the best illusionists.
Half-Elves
Also see the Half-Elf monster listing.
* Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
* Half-elf base land speed is 30 feet.
* Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
* Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* +1 racial bonus on Listen, Search, and Spot checks.
* +2 racial bonus on Diplomacy and Gather Information checks.
* Elven Blood: For all effects related to race, a half-elf is considered an elf.
* Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
* Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.
The penalty on those checks is problematic--it nearly got my small-size character killed in SCAP. At low levels when the BAB hit is less noticable, the -4 is massively massively noticable (Compare at level 2--Str 16 Fighter Grapple is +5, Str 14 Cleric Grapple is +3, Str 10 Human Wizard Grapple is +1, make the Wizard a gnome/halfling and the Grapple becomes -4!) So the Fighter has only a 64% chance to grab the human Wizard, but an 86.25% chance to grab the gnome or halfling. That's an extreme disadvantage.Nifft said:+1 AC, +1 attack, +4 hide, +50% carrying capacity for appropriately sized equipment, and a penalty on checks I won't ever make anyway thanks to my BAB? How is that a net penalty?
My scorching ray hits just as hard as yours, but my attack is at +1 thanks to size.
Halfling and Gnome spellcasters are excellent.
All IMHO, -- N