2004 in-game regret

alsih2o

First Post
Players- what moment would you take back if you could?

DMs- Same question.

I wanna hear about the PC screw-up, the poorly thought out magic item addition, the NPC you shouldn't have introduced. Save the bad cheese dip and winking at the DMs wife for another thread, I wanna here in-game flubs. :)
 

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alsih2o said:
Players- what moment would you take back if you could?
DMs- Same question.

I gave out a powerful magic item that should have had charges and didn't because I figured the spells it cast were so rarely appropriate, what difference could it make. Unfortunately, the player to whom I gave it didn't have much of a grasp of the rules and tends sometimes to play D&D like those old infocom games ie. as a giant process of elimination. She attempted to use the leaf for everything in every possible situation. My successor GM who took over the campaign when I moved out of town ended up giving the leaf charges retroactively and described the demise of the item as follows:

: GET ALL
There is nothing to pick up here.
: HIT ALL WITH LEAF
Bear Corpse: nothing happens.
Table: nothing happens.
Scrying Device: nothing happens.
Maw: Maw growls.
Shokirin: nothing happens.
Zofalar: nothing happens.
Norfinn: nothing happens.
Portal: you can't use that here.
: HIT ALL WITH LEAF
The leaf has turned brown.
: EXAMINE LEAF
It has turned brown and appears lifeless.
: HIT ALL WITH LEAF
It crumbles to dust.
: GET DUST
 

Letting a player join the group that I knew didn't like the type of campaign I'm playing on his insistance that my restrictions on alignment were effecting his ability to enjoy the game as opposed to realizing that his enjoyment of the game was detremental to the other players who abided by the restrictions.

Mark that one down in your things of not compromising over.
 

Hmmm.

I think I regret not having more time to make my campaign all that it could be.

No particular decision or action is standing out.
 

as a player: not playing enough. i think we only got like 6 sessions in last year.

as a PC: not coup de gracing the Cleric in the party. i have owed him a bit of revenge for months.

as a referee: not playing enough. i have tons of side plots still hanging over me. and need to get them in play before my faulty memory claims them.
 


Crothian said:
taking a break from gaming to judge the ENnies, it killed the momentum and we've been trying to get that back since.

This is the one benefit from having all the stuff at my house for the mail out. I was able to read it and incorporate quite a bit of it into my campaign. Ah, Poisoncraft, how you tourtured my PC's behind the scenes... And of course Torn Asunder, but we'd been using that long before the ENnies...
 


As a player my only regret is that I did not get to play more often, and with a DM who was into running a game.

As a DM, the list is longer:

I regret forgetting to give my players a key piece of information and in a later session getting annoyed with them for really screwing things up and making it much harder to DM (had I given them all they needed things would have turned out much better).

I regret not sticking to my guns about character creation for my new Midnight group. I told them I wanted them to work together making characters, come up with a reason for them to be together, histories with common elements. They didn't listen, I let it go and now I have three characters who seem to be at odds with each other when it comes to doing anything.

I regret that I am going away this weekend and as a result, my older group cannot play in my Scarred Lands campaign while two players are back in town for the Holidays.

I regret setting up the climactic battle in one adventure and not properly accounting for the size of the group (8 players). It made for a less than climactic finish.

I'll finish on a positive note: I'm proud that I have made my Scarred Lands group paranoid enough to see conspiracies where none exist, at least some of them didn't until I liked what they suggested it and made it real.
 


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