Moridin said:
I've been keeping an eye on these threads for purely egotistical reasons, and I have to admit I'm shocked to see Dragon Magic in second right now...since no one's complained once about it in the threads so far, and it's not even been close to being voted off the island in previous rounds.
I have seen several comments, but none giving any reasons (just "Dragon Magic" was bad).
There's no way I would have ever voted Tome of Battle out before, say, any of the Fantastic Locations books.There's no way I would have ever voted Tome of Battle out before, say, any of the Fantastic Locations books. Not in a million years. I haven't even allowed any Tome of Battle stuff in my game, but it's a hell of a better candidate for book of the year than some corner-case Fantastic Locations. This isn't to say the Fantastic Locations are bad by any stretch of the imagination, they're just more niche. I find it hard to believe that a niche product could beat out a full-blown sourcebook with an entirely new set of mechanics and excellent production values for product of the year.
Others disagree with your reasoning. They find it to be an "entirely new set of
bad mechanics" (maybe in flavor rather than actual mechanics, although I've seen comments about the mechanics).
Personally, I find it slightly suprising that
Scourge of the Howling Horde wasn't voted out before
Voyage of the Golden Dragon. While it has it's issues, it has one of my favorite sections in recent adventures.
One of the "chapters" has about 3 or 4 separate subplots going. The players might even completely miss 1 or 2 of them, which I like. Every single plot in an adventure shouldn't be so important the PCs have to stumble into it or miss the adventure. This is great for roleplaying focused gamers. It even adds replay value (admittedly, a somewhat rare occurance).
blargney the second said:
These survivor threads have nothing to do with determining the best product of the year. They contain exactly as much meaning as the game shows on TV: none.
I think it's best to view these as entertainment threads, rather than anything remotely resembling market research.
I agree and disagree. Yes, you should treat it as entertainment. However, I do think it
remotely resembles market research (very remotely). You just have to focus on what these threads show. This won't necessarily show the best WotC product of 2006, but you can gather what is objectionable to some gamers based on the results (admittedly, of the subgroup of ENWorld users that participate in these polls).
Mouseferatu said:
Hmm... The FL maps do indeed contain a lot of obstacles--rough terrain, barriers, in some cases more exotic stuff like narow ice bridges or lava streams--but I don't know if that makes 'em that much different from other RPG maps. I know that I've made frequent use of them in my own games; they're fantastic (no pun intended) as battle maps for when I don't want to create my own. (A frequent occurence; I hate mapping.)
Honestly, that's what I like about them. Anyone can quickly draw a simple obstacle light battlefield. Put a few trees, a trail, a building, maybe a goal. For an interesting combat encounter area or interesting area of the PCs to explore I want obstacles and slightly obscure things like ice bridges and lava streams. Those take a lot of work to draw and battlemaps fill that niche perfectly for me.