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2007 Judge Selection

Do you prefer Old World of Darkness or New World of Darkness?
The new one is better. The gaping holes in the rules and the problematic social contract rendered OWoD virtually unplayable.

Do you consider yourself a gamist, narrativist, or simulationist? (Fusangite already answered this one.)
However, my identification as a simulationist should not be construed as endorsement of GNS or the Big Model.

Will you be at Gen Con?
Yes.

What about gaming appeals to you?
Many many things: I like the subculture; I like the imagination; I like the social camaraderie inherent in the game; I like the story genres; I like being a grownup and still playing "let's pretend." I really don't know where to stop. Gaming has played a great role in my life. I have made new friends; I have deepened existing friendships; I have laughed a lot; I have found relief and a chance to unwind in tough times.

Your overall most memorable gaming purchase you made?
The first one. Buying D&D in 1981. Nothing has ever matched the incredible sense of discovery and excitement I experienced when I first came into contact with the idea of an RPG.

Which one were you totally happy to plunk down money for.
Almost every game I've owned I've been really happy about. As a gaming consumer. I'm really cheap and take a lot of time to think about my purchases.
 

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What award given by past ENnies do you disagree with most? Why?
I've never given the matter any thought. And I have no incentive to giving it any now that we're in an election campaign, however small and lame it might be.

Have you ever been an ENnies judge before?
Nope.
 

Why did I decide to throw my hat in for a judge slot?
Let me quote myself from another messageboard:

"...I like the desired goal the ENNIEs board has, and I hope it is succesful in its move in that direction, without losing credibility with the fans of the RPG industry. Plus gaining credibility with the fans who have yet to learn about the awards and how it works.

I don't pay attention to the Oscars, Emmy, Grammy's, etc... but I pay attention to this award because it is the closest I have seen to being truly a "fan" award that has wide industry recognition.

Anyways, I think it is a worthwhile award, otherwise I wouldn't even put my hat in the ring to be a judge, and I think it is a great pat on the back of publishers able to win any of them because they know it was fans, their customers, saying "You did a great job with this particular product in this particular way."

I only got to talk to maybe a dozen or so publishers last year at GenCon, but they all said they like the awards because of who it is telling them their product is great, the fans.

So I support that ideal. This year I would like to be directly involved in the process above and beyond voting and winning auctions to help fund them."


Will I be at GenCon?
I sure plan on being there!

Have I ever been a ENNIES judge before?

No.

Past ENNIEs Awards I have disagreed with?
Plenty. The products I liked and voted for didn't win. Which is another reason why I would like to be a judge this year, so I can know every product that is nominated, and see how much I agree with the voting of the fans when it is all done. I want to see if intimately knowing every product will give me a different perspective on the final votes, and see if I can determine how much differently I would vote this year compared to past years because I would be familiar with every single nominated product.

I don't like seeing a product listed as a nominee and have no idea what it is when I cast my votes. There has usually been one or two in several categories that I had never even heard of, let alone read or played.

Even so, when my fav products didn't win I could see why the other product was chosen as being better by more voters.
 

I've tossed my hat in, so here are my answers (I think I've found all the questions asked in this thread)

1. How do you think price factors when evaluating a product?

I don't think it's a major factor. It might affect my buying habits if it lifts something out of my price range, and in a review I might comment on the cost per page. But if I'm trying to decide what is the best product, the cost isn't going to matter. Just because a book costs $100 doesn't mean it's good or bad.

2. Do you have a favourite system, or particular dislike of one? Why? How will this affect your ability to judge products?

D20 is the system I play the most, and so I'm most comfortable with it. It's the main game my group is interested in. But, it's not the only game I play. I've always been open to trying new systems, so I hope that openess counters any bias I might have toward D20.

3. How do you feel about PDFs? Inherent advantages and/or disadvantages?

I like them. While it is nice to have an actual book in your hands, PDFs are typically cheaper and can be searched without having to look at the index or page through the book. PDFs have also made it easier to get out products that might not have been profitable in hardcopy, such as older items or ideas to specialized to appeal to a wide audience.

4. Mutant or troll?

After X-Men 3, I'm siding with the trolls.

5. mechanics or concepts? if you find too many errors in mechanics or in the writing will you fault the submission?

Both. Who would want to play with a bad concept just because the mechanics are great? And the greatest concept won't get you far if the mechanics are too poor to want to play with. Yes, either can be taken out and ported somewhere else, but then you don't really have the best product; you have a good product, except for the setting/system.

The impact of errors depends on how significant the errors are. Typos are fine, unless I find myself spending more time spellchecking than reading. Mechanic errors vary with how much they disrupt the game. An extra point of armor class or 3 extra skill points are errors that won't even slow down most games. If the errors render the game unplayable, then that will be a factor.

6. are you in a long term relationship or a job which requires you to be on call or have little free time? how much time are you willing to spend to see this project to completion? are the outside factors going to effect your commitment? (a non gaming SO, a sick child, an aging parent, a new job, a move, planning a marriage, etc...)

I work 40 hours a week in a low stress job with no overtime. The crunch time for reading looks like it will come after the school year ends, so it shouldn't be a problem to take time off to finish the reading.

My wife is a gamer. I explained to her what being a judge would entail, and her only question was, "Can I help playtest the stuff you're evaluating?"

7. what are you gonna do with your stuff when all is done?

I'll freely admit one of the reasons I want to be a judge is so that I'll be exposed to lots of material I wouldn't have bought on my own. I'll keep those items that interest me the most, and give away or send back the rest.

8. 4e - Now, Soon, Later, or Never?

Later or never. By the end of 2e, my group had given up on the game. The game felt stagnant, and was drowning in it's own weight. 3e cleaned things up. It still seems new, and some of the recent WotC releases show that there are still new ideas for it. But, there is room for improvement, and some of the major fixes would require a new edition.

9. Which is your favorite Beatle?

John.

10. Software. What role do you see for software in DnD? Do you use software in DnD (more than Word/PDF etc)? Are minis more important than software?

Minis have always been a part of my gaming experience; whatever game I've played, we've almost always had figures to represent the PCs and NPCs.

I would love to see the role of software expand for D&D (and other systems could certainly benefit from it). Character creation where everything you need is in the program, so no more searching through books for that one feat you need. Other programs could keep track of monsters and experience, or generate dungeons on the fly.

12. What game(s) are you playing in now / have played in in the past year?

I am currently running two D&D games- one using the Savage Tide adventure path, and one using a modified version of the Shattered Gates of Slaughtergarde. I'm also running a Pendragon game (the actual play of it is on RPG.net). In 2006, I played or ran: Shadowrun 4, Exalted, Warhammer Fantasy, D&D and other D20 settings (A Game of Thrones, Warcraft)

13. How long have you been gaming? Does that affect the perspective you will be bringing to the judging table?

I've been gaming for 20 years now. I have fond memories of the games I played then, but I'm also fond of the games I play now. I've always been willing to try something new.

14. How much game design experience do you have? I don't mean published, I mean in general- 10 years of homebrewing? Have you created your own systems? Do you think this affects your level of qualification as a judge?.

My system creation is limited to my younger days when I'd look at a rule set and think I could do better. I mostly tinker now, finding the spots in games that bug me and figuring out fixes, or stealing the fixes from other games. I think this helps my qualifications as it has helped me evaluate rules to find what works.

15) Do you think that the ENnies should have a codified set of rules for how they should be run, including a specific list of points that the judges should use for each category? Or do you think that the ENnies should be like they are currently, and the judges voting on the rules each year? And to either answer, why?
I think the rules need to be fluid. Guidelines that work one year might be outdated or ineffective the next.

16) Do you think that the ENnies being so intimately tied to the World's Largest d20 Fan Site might mean that the basic voting pool for the ENnies might be a bit biased towards d20 products in general?
From what I've seen, efforts are being made to spread word of the ENnies to many of the other major RPG boards. Even on ENworld, D20 is not the only system embraced. I think the market share that D20 games hold would be the bigger factor in the awards being biased in that direction.

17) Do you think that the ENnies should move everything over to their own, independant website (which they already have), to have all aspects of the ENnies in 1 single central location? Why or why not? I think it's good that they have their own site, as it shows the ENnies have grown beyond just ENWorld. I also think it's good that Dextra recognized that reaching out to the varied RPG boards was the best way to get in touch with people.

18) Do you think moving the ENnies off EN World would cause a drop in the overall number of voters?
I think the opposite. On ENWorld, the awards are more easily dismissed as being just for D20. On their own site, I think a wide variety of gamers will come to vote.

19. Have done paid games industry work?
No.

20. Do you plan on playtesting any of the material?
Yes. I'll enlist my group as time permits, and at least roll some dice on my own to see how the systems work.

21. What prompted you to consider being a judge for the ENnies?
I've been looking for some way to extend my hobby beyond just my table.

22. Would statements by those "in the industry" affect your opinions on a product?
No. If a designer I respect says to check out a product, I might look at it a little more closely, but just becase he or she says it's good doesn't mean I'll agree.

23. Do you prefer Old World of Darkness or New World of Darkness?
I admit, I haven't looked into the NWoD. What I've read about it is encouraging, as it sounds like a big improvement. However, my group has never meshed well with White Wolf games, so I've concentrated my efforts on games they aren't already biased against.

24. Will you be at Gen Con?
It was actually going to be my honeymoon spot, but various issues sprung up. If elected, I'm pretty sure I can work things out to be there.

25. What about gaming appeals to you?
The chance to use my imagination and to share my ideas with others without making them read a novel or screenplay I'm working on. The chance to hang out with friends in an activity that we're all active participants in. Oh, and the chance to slay dragons.

26. Your overall most memorable gaming purchase you made?
It was a flea market at an air force base in Germany. One table had several issues of Dragon and many adventures for sale. My parents allowed me to pick one. I looked around, and chose Against the Cult of the Reptile God. I took it home and attempted to run it for my younger brother, using Legos as miniatures. That didn't go so well, but I would later run it twice using 2e, and again with minimal conversions to 3e. I guess you never forget your first.

27. Have you ever been an ENnies judge before?
No

28. Name me a product that you bought in the last year that you don't recommand people to buy. And why.
I'm another who looks before he buys. The closest I've come to being disapointed with a purchase is the four Displacer Pack Lords I drew from War of the Dragon Queen DDM packs.

29. rockin' moment that happened at your table this year?
Two events come to mind, both from parts of my Pendragon that have not made it to my actual play thread.
The first is the shocked looks on my players' faces when I told them that according to the GPC, they were all dead. I gave them each one chance to save themselves, and each one succeeded.

The second was when my wife's character, a female knight disguised as a man, finally revealed her gender to her lord. There was some great role-playing there as she admitted to living a lie for almost a decade and why she had done it, and he came to grips with one of his best knights being a female.
 

I'm a little late to the party, but here's my Q&A. I'll cross post it too.

How do you think price factors when evaluating a product?
Very little, if at all. Barring a "Best Value" category, the products merits are fairly independent of its price. It is still something to note however.

Do you have a favorite system, or particular dislike of one? Why? How will this affect your ability to judge products?
I tend to use the D20 system for the most part because I find it flexible, and detailed enough for me. Generally, I don't like rules light systems because I find the lack of rules tends to get in the way of play more than having to know more rules, which I've never really had a problem with. That being said, there are merits to any system, and in the hands of a good GM, almost any system can be enjoyable.

How do you feel about PDFs? Inherent advantages and/or disadvantages?
I like PDFs, and wish they came with books. I find searching them is easier, and they are good for general browsing or looking up rules. However, hard books are easier to curl up with and read, and you don't need a computer at the gaming table to use them during play.

Mutant or troll?
Mutant

Mechanics or concepts? if you find too many errors in mechanics or in the writing will you fault the submission?
Both. A good concept can be killed with bad mechanics, and vice versa. The best ideas are concepts with strong mechanics to back them up. Errors in mechanics can be overlooked if small, but large noteworthy ones, or clunky mechanics can interfere with the enjoyment and use of a book.

Are you in a long term relationship or a job which requires you to be on call or have little free time? how much time are you willing to spend to see this project to completion? are the outside factors going to effect your commitment? (a non gaming SO, a sick child, an aging parent, a new job, a move, planning a marriage, etc...)
I could potentially be moving this year, and my wife does not game. However, she understands that gaming is important to me, and has let me make some time in my life for it and has been very understanding. My job often gives me some down time where reading, writing, or other pursuits can engaged in.

What are you gonna do with your stuff when all is done?
I will likely keep what I like, and offer other stuff as contest give always, offer some to the Ennies Fund Raising auction, or offer it at the auction and donate some of the money to charity.

4e - Now, Soon, Later, or Never?
It's likely in development at some level already. I think it will probably be around in the next five years.

Which is your favorite Beatle?
Paul

Software. What role do you see for software in DnD? Do you use software in DnD (more than Word/PDF etc)? Are minis more important than software?
I don't use much software beyond Microsoft Office and PDFs. I can see it being useful for some people, but I've not found any software that has suited my fancy as something I'd use in a regular game yet. Minis can be very useful, but dice on a battlemat work quite well, are cheaper, and don't detract from the game.

Games played in the last year?
D&D
Mutants and Masterminds
Warhammer Fantasy Roleplay
Dragonquest
7th Seas

How do you feel about Wizards of the Coast abstaining from entering products?
I think it's probably better for the industry to allow smaller companies to be recognized for their products.

How long have you been gaming? Does that affect the perspective you will be bringing to the judging table?
I've been gaming for most of my life, 23 years. I think it will help give me some perspective and deeper understanding of products available.

How much game design experience do you have? I don't mean published, I mean in general- 10 years of homebrewing? Have you created your own systems? Do you think this affects your level of qualification as a judge?
As a NASCRAG judge and play tester for many years, I have been a part of a group module design. I've also done some work for a homebrew system some friends of mine and I put out in PDF, as well as done some homebrew work for several living campaigns. I think being a part of the game design process allows one to detach fluff from crunch better, and allows for a deeper understanding of rules and mechanics, along with their intent. Having done large scale public things like the living campaigns and NASCRAG stuff gives me a good overview of what others who game look for in a product, setting, or adventure.

Do you think that the ENnies should have a codified set of rules for how they should be run, including a specific list of points that the judges should use for each category? Or do you think that the ENnies should be like they are currently, and the judges voting on the rules each year? And to either answer, why?
I am unaware that the rules of the ENnies have changed significantly, only that the execution of the rules. However, I think that because RPG products are already widely varried, having set rules will be more a hindrance to the awards than a benefit.

Do you think that the ENnies being so intimately tied to the World's Largest d20 Fan Site might mean that the basic voting pool for the ENnies might be a bit biased towards d20 products in general?Potentially, but the market seems a bit biased towards D20 products in general as well. However, Enworld does also have a following of other non-d20 products, and while not as many participate, the discussions are still as spirited as they might be at any broader site. But, as the ENnies are being separated from the site, I don't see it as a big issue.

Do you think that the ENnies should move everything over to their own, independent website (which they already have), to have all aspects of the ENnies in 1 single central location? Why or why not?
I think that's a fantastic idea, but since the RPG audience is spread out across several different forums, asking them to visit yet another site for all ENnies stuff exclusively is very narrow and likely to limit the awards reach and appeal. The ENnies are one of the premiere awards in the industry, and you can't limit discussions like that to just one locale.

Do you think moving the ENnies off EN World would cause a drop in the overall number of voters?
Potentially, but increasing exposure to other sites could increase the number tremendously.

Have you done payed game industry work ever?
My friend published a game I helped work on under Shield of Faith Studios, but I never received anything beyond a free PDF for that. I also helped TheLe in the ENWorld rules forums (A public forum) with ideas for how to implement several ideas, and he sent me some free stuff, but that's about it. So, not really.

Do you think that a codified set of rules cannot include provisions for making changes and/or updating them as conditions and the market change?
I think that too many set rules will bog down the ENnies.

Do you think it is wrong to have a basic set of rules be codified and put forth to let participant know exactly what points they will be judged on? Do make sure that each judge is judging the entrants on the same points?
I think that having points could lead to "ENnies" products, designed to hit each point and aim to win an award, instead of aiming to simply be a good product. The ENnies should be organic, and something awarded to a good product, and not an award where people create products aimed at earning one. There are plenty of awards that don't offer a basic set of rules, and things like the Grammy’s and Oscars are quite popular.

Do you think that products entered in the main categories should be allowed to be included in other main categories by the judges?
If it is appropriate. This is what the judges are being elected for, to make calls such as this. I don't see it as something that is likely to happen, but I can see it potentially happening.

Do you think that Categories should have at least a minimal description/standard to determine whether or not a product should be included in that category (i.e. that a book is required to be at least 50% about the setting to be considered for Best Setting)?
As I mentioned before, I think too many rules will bog down the ENnies.

Do you plan on play testing any of the material?
If possible, I will play test as much as I can.

What prompted you to consider being a judge for the ENnies?
I've involved with gaming for 23 years, and thought that it might be an opportunity to give back to the hobby I enjoy so much.

Would statements by those "in the industry" affect your opinions on a product?
If I were looking for a product to buy, reviews by peers as well as those "in the industry" would help guide me. However, once I have the product, my opinions on its merits are mine. I rarely close my mind to any product though, as sometimes its value is not readily apparent at first reading or usage.

Do you prefer Old World of Darkness or New World of Darkness?
I've not dealt much with NWoD, but I have enjoyed the Old World of Darkness. I'm not particularly attached to the system, but I've always found it worth a read just for the background and fluff.

Do you consider yourself a gamist, narrativist, or simulationist?
Probably a combination of a Simulationist and Narrativist. I enjoy the story, but I also enjoy some of the mechanical and tactical part of gaming as well. This is likely why I tend to prefer more detailed RPGs.

Will you be at Gen Con?
This will be my 17th consecutive Gencon.

What about gaming appeals to you?
I enjoy the opportunity to leave myself behind and flow into the fantasy world for a little bit. I enjoy the rewards, the trials, and the journey of an RPG game. I enjoy the fun of letting loose with friends and gaming, be it a board, video, or RPG game. I enjoy putting a smile on someone else's face with a great line, drawing in someone else with a brave action, or making someone nervous as I risk my character's life. There's something special about departing yourself and becoming someone else. In many ways, it's like acting, but with rules and imagination instead of a script, director, and special effects.
 

Question for the Judges:

I've noticed that products nominated for "Best Writing" often contain a great deal of flavor text and 2-page short stories.

How do you personally evaluate flavor text?

How do you plan to evalute writing when applied to game mechanics?

When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?

When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?
 

Paka said:
Hey Contestants,

Could you talk about a rockin' moment that happened at your table this year?

Thank you for taking the time to answer these questions.

For me, it was not so much what was happening in a game, but what a I realized during a game.

Playing Buring Empires & Conspiracy of Shadows really opened my eyes on the subject of Indie/forge games. There was a point where I had a less than favorable opinion of these types of games, but in having played them I have learned a lot. It was sort of like an RPG epiphany. :D
 

BiggusGeekus said:
Question for the Judges:

I've noticed that products nominated for "Best Writing" often contain a great deal of flavor text and 2-page short stories.

How do you personally evaluate flavor text?

Does it flow? How connected to the product is it? Does it draw me in or stimulate the imagination? How is the editing?

How do you plan to evaluate writing when applied to game mechanics?

Clarity of communication, use of examples, and general flavor considerations are all important.

When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?

I consider the former from a more utility oriented perspective - how useful is this to the end reader. I consider the later from more of an entertainment perspective - how enjoyable is this to read and does it inspire the reader? Those are generalizations, however.

When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?

Word count is one of many factors that should be considered in a product. However, clear and concise writing is far superior to just a big dump of text. More writing may be a good thing, but it must be balanced by the quality of the writing.
 

BiggusGeekus said:
Question for the Judges:

I've noticed that products nominated for "Best Writing" often contain a great deal of flavor text and 2-page short stories.

How do you personally evaluate flavor text?
I guess I evaluate it the same way I would any other short story. Are the characters interesting, the plot entertaining, the writing style good and most importantly do I want more.
How do you plan to evalute writing when applied to game mechanics?
For mechanics it is more about how clearly written and well explained they are, though a little hummor or personality doesn't hurt either.
When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?
As stated above, clearly written mechanics/rules are just as important as good fluff. So if a game is mostly mechanics the writing will be judge mostly for the clearity and well explained things are. If it includes a detailed setting and fiction, then it will be judged on plots, creativity, characters, and writing style.
When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?

In this case, I would first try to determine the purpose of the product. So say the are both adventures, the 20 page one is just a single module and the 400 page one is mega campaign that takes you fron 1st to 20th level. I'm not going to ding the single adventure for being exactly what it was meant to be a single adventure. OTOH I'm not going to give the large book extra points for being huge. I will primarily judge based on the quality of material included, no matter what the page count.

One exception would be if the 20 page book was missing something it should have no matter the page count. If something is missing that is fundamental to that type of product, a low page count is not an excuse.
 

How do you personally evaluate flavor text?
My main criteria for flavour text will be how well it meshes with the mechanical aspects of the game and is directly relevant to the game. I am not interested in reading flavour text if it is simply a digression so that the writer can sharpen up his prose style in anticipation of a future novel. I'm not looking for the short stories and vignettes of frustrated writers. I am looking for text that tells me about things in the world.

The worst thing flavour text can do, in my opinion, is to describe situations that the rules are incapable of mechanically representing. If I'm reading something with a D20 or True20 damage mechanic, I do not want to hear about people losing limbs, for instance.

What I really want to see in flavour text is text that deepends my understanding of the setting by detailing things like customs, cultures, history, theology or ecosystems.

How do you plan to evalute writing when applied to game mechanics?
My first priority here is, overwhelmingly, ease of comprehension. Any language that gets in the way of understanding through lack of clarity, wordiness, etc. is language I do not want to see. Good writing is writing that tells you both the mechanics and the underlying priniciples on which they are premised so that you can understand the overarching system into which the rules fit. For bonus points for scratching a particular itch I have, I would love to see some game rules that explain how the rule is understood by people in the game world as part of the physics of their world and how this is the same or differs from the physics of our world.

When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?
Well, those that have a high percentage of game mechanics are going to be judged, for the most part, by the standards I have for how to judge mechanics: clarity and focus; those that have a low percentage are going to be evaluated primarily on quality of prose style.

When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?
The only question for me will be what percentage of the writing is good and what percentage of it is necessary. If a book is 400+ pages but doesn't need to be, that will hurt it; if a PDF is 12 pages but needs to be 20, that will hurt it. If the writing is necessary, then I will evaluate it based on the standards I outlined in previous answers.
 

Into the Woods

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