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2007 Judge Selection

The Red Priest said:
What is your opinion on materials produced for OOP games?

I love it. Some of my favorite games are out of print, and I truly appreciate any little tidbits that people produce for them.

How would you evaluate material for systems in which you have zero experience? What if any of those systems are highly complex? That is, the rulebooks are very dense and there may be many supplements. This can be the case for games with a long history, as in 15+ years.

I'd go back and read the core book(s) before evaluating the product. In my opinion, a supplement shouldn't rely on any books but the core. If I have to go back and read 15+ years of books to understand one supplement, than that supplement isn't really accessable.

If you do not like a particular system, how will you evaluate supplements/adventures/whatever submitted for that system? Do you think there can be a good adventure for a bad system?

I've never met a system I truly disliked. So...that's not an issue. And I do believe there can be a good adventure for a bad system.

What barriers are you anticipating in play testing submissions? Are you thinking ahead to come up with contingencies?

Well, I'm pretty sure that there will be too many products to play-test every single one. So I'll try to playtest systems I'm not familiar with first.
 

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Here's an interesting one:

One thing that must be on everyone's mind this year is the possible submission of Ptolus. Answer either if you have read Ptolus or have seen enough of it to know the relative allotment of content--If Ptolus was entered, for what categories would you consider it eligible for nomination?
 

freebfrost said:
[*]What do you consider your strong point(s) as a judge? Weak point(s)?

Strong Points: I've been working with the ENnies for over a year now, so I'm familiar with how the process works. But since I've never been a judge before, this gives me a fresh perspective. I'm an avid gamer in a gaming household, so I'll have plenty of time to devote to the ENnies. I give my 100% effort to everything I commit to, and the ENnies are no exception.

Weak Points: I've only been gaming for 7 years, so my range of experience into older systems is limited.

[*]What one characteristic as a judge do you bring to the table that differentiates you from the other potential judges?

You know, as much as I'd like to think of myself as a special and unique snowflake, I'm going over my list of credentials and seeing them reflected by at least one other nominee.

[*] Young Gamer - Ankh-Morpork Guard
[*] B.A. in Theatre Arts - Beckett
[*] Recent College Graduate - QueenD
[*] ENnies staff - Fusangite

So I'll go with a more personal aspect and say that my personality makes me a good ENnies judge. I work well with others, have a good sense of humor, am totally devoted to my commitments, and love love love to game. That might not make me unique, but it will make me a good judge.

[*]What cultural interests do you have outside of gaming (i.e reading, comics, parenting, scuba diving, anything), that make you a better judge and why?

Outside of gaming, I enjoy spending time with my family and friends, reading, traveling, camping, hiking, biking, martial arts, fencing, sewing, painting minis, computer games, volunteering and even the occasional TV shows *cough* Heroes *cough*. Everything that I do gives me more and more diverse experience that I can apply to everything else, including judging.

[*]How important a factor is artwork (cover, illustrations, cartography) in your overall impression of judging products?

It's important for the namesake categories and for the "main" categories. While mechanics may make a system, good writing, artwork and cartography make a game.
 

Some more answers for you. This may be the best - and hardest - job interview experience I've ever had!

How do you personally evaluate flavor text?

I like flavor text to give me a feel for what the setting of the game is all about; if it’s well written, I can show it to other players and we’ve all got an idea of what will work well in the game, without having to read the whole book in detail. Or it can be used for an instant “what if…” plot hook.

How do you plan to evaluate writing when applied to game mechanics?

As others have said, clarity is key. If something is complicated, an example of play is usually a plus.

When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?

I don’t think I’ll be considering percentages at all. Is the writing clear, relevant, interesting? How will it enrich my gaming experience? Granted, the methods employed are different, but the goals are the same.

When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?

Each approach has different strengths. It’s easier to maintain a standard of writing across 20 pages; on the other hand a 400+ book should have a greater quantity of good writing in it. I’d be keeping this in mind when trying to compare the two.

What is your opinion on materials produced for OOP games?

As a gamer, I approve heartily; these games are still played even if they are out of print. As a judge I think it’s irrelevant to the review process.

How would you evaluate material for systems in which you have zero experience? What if any of those systems are highly complex? That is, the rulebooks are very dense and there may be many supplements. This can be the case for games with a long history, as in 15+ years.

That’s a good – and hard – question. It’s relatively easy to see the intrinsic merits (good writing, interesting material) of a supplementary work without knowing the core material it’s based on, but evaluating how well it meshes and expands upon the core is really tough. I think that being able to network effectively with the other judges is a key skill here, as well as being able to research and assimilate new information quickly.

If you do not like a particular system, how will you evaluate supplements/adventures/whatever submitted for that system?

For supplements, by focusing on how well it meshes with and/or expands upon the system (at least I’m familiar with the core material this time!) I’ll also admit to the other judges that I dislike the system it’s based on and why. For adventures, see my next answer.

Do you think there can be a good adventure for a bad system?

Absolutely. I steal stuff from published adventures and convert them regularly. A good adventure is well written, full of interesting situations and contains meaningful choices. None of these elements are system dependent.

What barriers are you anticipating in play testing submissions? Are you thinking ahead to come up with contingencies?

I’m not planning to playtest, for reasons stated earlier in this thread.

What do you consider your strong point(s) as a judge? Weak point(s)?

Strong points: I have excellent comprehension skills, am good at stating my case as well as appreciating other people’s positions. Above all, if I realise I’ve made a mistake, I’m willing to admit it. A large part of my job involves reviewing procedures (including legal guidance) so I have a trained eye for detail.
Weak points: When I read gaming material, I can get distracted by thinking about what I would have done instead of what the writer(s) actually did themselves. I promise to keep this under control if I’m selected.

What one characteristic as a judge do you bring to the table that differentiates you from the other potential judges?

I don’t know enough about the other judges to answer this. Although looking at the pictures so far, I think “pattern baldness” my be my own special quality. I’m quite shiny when viewed from above.

What cultural interests do you have outside of gaming (i.e reading, comics, parenting, scuba diving, anything), that make you a better judge and why?
I have plenty of other cultural interests, such as literature (much of which is sci-fi), theatre, philosophy, as well as just crashing out in front of the TV (currently watching: first season of Ugly Betty.) Not sure that they make me a better judge, beyond giving me a wider experience to draw on when I’m reviewing.

Oh, I also go to a karaoke bar with my friends once a month, so I’m used to public scorn and ridicule.

How important a factor is artwork (cover, illustrations, cartography) in your overall impression of judging products?

Well, if I’m judging a product for best artwork, it’s pretty key! If we’re talking about a general “best in show” type of award, I’d rate artwork in the same way as flavor text. Is the art well executed, does it enrich the setting, does it inspire me? If so, I’d bump up my evaluation of the product as a whole.

Good night,

Doug
 

Rystil Arden said:
Here's an interesting one:

One thing that must be on everyone's mind this year is the possible submission of Ptolus. Answer either if you have read Ptolus or have seen enough of it to know the relative allotment of content--If Ptolus was entered, for what categories would you consider it eligible for nomination?

I don't own it, but have read plenty of reviews of it and have paged through it @ the store.

From that I would say it qualifies for :

Best Campaign/Campaign Supplement
Best d20/OGL Product
Best Writing
Best Production Values
Best Cover Art
Best Interior Art
Best Cartography

I'm just listing ones that it could be entered in, not that I think it could win or be nominated for any of the above.

It most definitely should not be listed in both adventure and campaign, like Shackled City was last year. If that situation came up again this year, i would do my best to keep i from happening again.
 

How do you personally evaluate flavor text?
Flavor text needs to be interesting, comprehensive, inspiring, and also go along with the mechanics and setting. Great flavor text that is just out of place in the material as presented is almost as bad as poorly done flavor text. Ideally, flavor text should start your wheels turning, and still give you enough flexibility to adapt it to your purposes.

How do you plan to evaluate writing when applied to game mechanics?
Game mechanics should be fairly comprehensive, clear, ideally concise, and functional.

When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?
You look at the product as a whole. Mechanics are no more or less important that flavor. The idea is how usable, well done, and inviting the text is to use.

When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?
Writing should be both complete and concise. A small product is only good if it's complete, and a large product shouldn't have extra unnecessary stuff in it.

What is your opinion on materials produced for OOP games?
I play several OOP games, and materials for games that are still supported by a fan base, even if the system itself has been dropped from production, can be just as meaningful to a community. Not every product stays dead.

How would you evaluate material for systems in which you have zero experience? What if any of those systems are highly complex? That is, the rulebooks are very dense and there may be many supplements. This can be the case for games with a long history, as in 15+ years.
As a kid, I used to play Advanced Squad Leader, which was perhaps one of the most complex games of all time. Understanding a game with 20 acronyms in a line of rules, and multiple rules supplements is quite possible. It's ideal in situations like this though to attempt to play test it in some fashion, as that can lead to a much greater understanding of the rules.

If you do not like a particular system, how will you evaluate supplements/adventures/whatever submitted for that system? Do you think there can be a good adventure for a bad system?
Adventures, flavor, and art are separate from the system itself. First, I would ask myself if there are merits to the system and it's just personal taste reasons I don't care for the system. Then, I would evaluate the product itself, for how it works with the system, supplements, flows as an adventure, etc. I can think of many systems which I have considered 'bad' and yet still enjoyed reading the books and supplemental material, and I would have no problems nominating a product of a system I thought was bad but the product in question was good.

What barriers are you anticipating in play testing submissions? Are you thinking ahead to come up with contingencies?
Schedules to get others to help play test can be a barrier. However, I am willing and capable of doing a "self play test" of material if need be.

What do you consider your strong point(s) as a judge? Weak point(s)?
Strong points:
I am very analytical, and good at detaching personal feelings from a product itself. I am a fast reader, and have experience as an adventure writer, mechanics writer, flavor text writer, campaign setting judge, and editor, which will help me in understanding and appreciating how a product came to be. I'm also open minded, and willing to listen to the arguments of others before making my mind up. So persuasive arguments for or against a product from other judges are something I'm willing to listen to, and would encourage.

Weak points:
My spelling is atrocious (I try to run important posts and messages through a spell checker). I also work off hours, which can cause communication problems. However, nothing much beyond problems judges from European or Asian countries might have, and I'm not off shift all week, just while I work.

What one characteristic as a judge do you bring to the table that differentiates you from the other potential judges?
Working for an RPG Tournament and on several Living Campaigns, I've basically created and worked on unpaid materials such as settings, mechanical supplements, adventures, as well as I had an active role in scoring and rating entrants into a contest. While the ENnies are not exactly like that, I think my experience will help me be an asset to the judging team.

What cultural interests do you have outside of gaming (i.e reading, comics, parenting, scuba diving, anything), that make you a better judge and why?
I've been a step-parent, was heavily involved in paintball for a while, and enjoy video games, occasional TV and movies, and working with computers. I think being well rounded helps give us perspective into the what we do, and being familiar with non-gaming activities allows us to take a break, clear our heads, and focus more on the gaming activities when we set our minds to it.

How important a factor is artwork (cover, illustrations, cartography) in your overall impression of judging products?
Cartography is a huge bonus in a setting or adventure, as it allows for an extra visual draw to aid in imagining the setting, and I would consider it core content for the most part. Artwork can add to the visualization process as well, and helps add flavor where text may not quite have everything, but it is a smaller part of a product. The cover is usually for show, and to help attract people to a product on the shelves. As long as it's sturdy, I don't think it's very influential in a products overall review or value.

One thing that must be on everyone's mind this year is the possible submission of Ptolus. Answer either if you have read Ptolus or have seen enough of it to know the relative allotment of content--If Ptolus was entered, for what categories would you consider it eligible for nomination?
I am not too familiar with Ptolus, as I haven't gotten my hands on it yet. However, by all accounts it's a very detailed setting, and should be treated as such. However, the ultimate determination will be made once the judges get their hands on it and get a chance to discuss it.
 
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mcrow said:
I don't own it, but have read plenty of reviews of it and have paged through it @ the store.

From that I would say it qualifies for :

Best Campaign/Campaign Supplement
Best d20/OGL Product
Best Writing
Best Production Values
Best Cover Art
Best Interior Art
Best Cartography

I'm just listing ones that it could be entered in, not that I think it could win or be nominated for any of the above.

It most definitely should not be listed in both adventure and campaign, like Shackled City was last year. If that situation came up again this year, i would do my best to keep i from happening again.


Why repeat when you can just quote and say, "What he said."
 

One thing that must be on everyone's mind this year is the possible submission of Ptolus. Answer either if you have read Ptolus or have seen enough of it to know the relative allotment of content--If Ptolus was entered, for what categories would you consider it eligible for nomination?

I’ve checked it out on the shelf of a gamestore but not read it in depth. What Michael (Mcrow) and Robert (Treebore) are saying sounds reasonable.
 


Rasyr said:
More questions for judges....

Do you think that a codified set of rules cannot include provisions for making changes and/or updating them as conditions and the market change?

I don't think I need a lot of "Judging Rules Codification" to do the job well. Plain old "discussion with my fellow judges" has produced results I am proud of in every other year of the awards.

Put me down for "if it ain't broke, don't fix it"

Do you think it is wrong to have a basic set of rules be codified and put forth to let participant know exactly what points they will be judged on? Do make sure that each judge is judging the entrants on the same points?

(Note: granted each judge would put their own significance to each point, but at least they would all be covering the same points?)

Wrong? No I guess not.

I also don't think it's necessary.

Do you think that products entered in the main categories should be allowed to be included in other main categories by the judges?

Yes. If a book is outstanding in a variety of categories, my instinct is to recognize it's various qualities.

Do you think that Categories should have at least a minimal description/standard to determine whether or not a product should be included in that category (i.e. that a book is required to be at least 50% about the setting to be considered for Best Setting)?

No. I think the judges can decide that on an ad hoc basis through dicussion and debate as they (successfully to my mind) have in previous years.
 

Into the Woods

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