Yaarel
🇮🇱 🇺🇦 He-Mage
This post proposes a cantrip that grants a character wings and true flight, but in a way that is balanced alongside other cantrips. The purpose of this cantrip is to grant character concepts, including certain species, wings at level 1, in a way that is balanced with other level 1 character concepts. Current version:
WINGS
Transmutation cantrip
Casting Time: 1 Action
Range: Self
Components: S
Duration: 1 Round
You spread your wings to take flight. Move on foot in a 20-foot line to achieve liftoff. Use your Action each turn, to fly in any direction at a Fly Speed equal to your Speed. You fall Prone if you cease to fly at least 10 feet during the round while in mid air. You remain your size, except you require the space for two sizes larger when your wings extend to fly. Wings cannot fly if encumbrance exceeds your carrying capacity.
When you gain this cantrip, choose whether your wings appear feathery, leathery, insectile, spectral, or other appearance. They are part of your permanent appearance. You can fold your wings back in without an action.
At Higher Levels. At 5th level, you gain the ability to Hover, thus spending your Action to remain in place. At 11th level, you can also use your Reaction to fly. At 17th level, you can also use your Move to fly, thus you can triple your Fly Speed if using all three: Action, Reaction, and Move.
WINGS
Transmutation cantrip
Casting Time: 1 Action
Range: Self
Components: S
Duration: 1 Round
You spread your wings to take flight. Move on foot in a 20-foot line to achieve liftoff. Use your Action each turn, to fly in any direction at a Fly Speed equal to your Speed. You fall Prone if you cease to fly at least 10 feet during the round while in mid air. You remain your size, except you require the space for two sizes larger when your wings extend to fly. Wings cannot fly if encumbrance exceeds your carrying capacity.
When you gain this cantrip, choose whether your wings appear feathery, leathery, insectile, spectral, or other appearance. They are part of your permanent appearance. You can fold your wings back in without an action.
At Higher Levels. At 5th level, you gain the ability to Hover, thus spending your Action to remain in place. At 11th level, you can also use your Reaction to fly. At 17th level, you can also use your Move to fly, thus you can triple your Fly Speed if using all three: Action, Reaction, and Move.
WINGS
Primal, transmutation cantrip
Casting Time: 1 action
Range: Self
Components: S
Duration: 1 round
You spread your wings and take flight. Use your action, to fly in any direction at a speed equal to your walk speed. While in mid air, you fall if you cease to fly on your next turn. You remain your size, except you require the space for one size larger when your wings extend to fly. You cannot fly if encumbrance exceeds your carrying capacity.
When you gain this cantrip, choose whether your wings appear feathery, leathery, insectile, spectral, or some other appearance. They are part of your permanent appearance. You can fold your wings back in without an action.
At Higher Levels. At 5th level, you gain the ability to hover, thus spending your fly speed to remain in place. At 11th level, you can use your move or your action or both to fly your speed. At level 17, your fly speed increases to double your walk speed.
Primal, transmutation cantrip
Casting Time: 1 action
Range: Self
Components: S
Duration: 1 round
You spread your wings and take flight. Use your action, to fly in any direction at a speed equal to your walk speed. While in mid air, you fall if you cease to fly on your next turn. You remain your size, except you require the space for one size larger when your wings extend to fly. You cannot fly if encumbrance exceeds your carrying capacity.
When you gain this cantrip, choose whether your wings appear feathery, leathery, insectile, spectral, or some other appearance. They are part of your permanent appearance. You can fold your wings back in without an action.
At Higher Levels. At 5th level, you gain the ability to hover, thus spending your fly speed to remain in place. At 11th level, you can use your move or your action or both to fly your speed. At level 17, your fly speed increases to double your walk speed.
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