I posted the new Empyrean in the main MM thread.Where did you see the new Empyrean stat block - I missed that in the video (was it in the video)?
So regarding less deep lore and lore in general. The Empyrean preview clearly has more lore than the 2014 version:So less lore, more variants, more emphasis on novel game mechanics. Sounds very familiar.
The return of habitat and treasure information is a pleasant surprise, though.
Yes. But maybe it proved to be too much work. And too limiting.That is interesting. The green dragon preview they showed a few months ago didn't have them (just like the monsters in Bigby's and Planescape). They were replaced with multiple reactions. I was just getting used to multiple reaction design space! I think LA are easier to use then remembering specific triggers; however, the triggers did tell a story.
The empyrean example confirms legendary actions are back! I think I like it, but now I need to go back to the drawing board!Yes. But maybe it proved to be too much work. And too limiting.
That never changed did it?Note that legendary actions can still be used at the end of an ally's turn.
Garbage? Okay, don't hold back . . .Unfortunately, I missed that one, but wow they needed a whole video to say its once again garbage. When will I learn to stop wasting my money on WotC DM screens? There hasn't been an official DM screen worth buying in well over 25 years IMO, and I always end up compiling my own.
Well, yes and no. The empyrean from the 2014 MM has slightly more lore than the version here. But they expanded the empyrean into a general category (with overview text) and added the iota as a brand new variant. The 2024 empyrean (category) also has an evocative quote, which the 2014 version did not.So regarding less deep lore and lore in general. The Empyrean preview clearly has more lore than the 2014 version:
View attachment 391425
I didn't.Garbage? Okay, don't hold back . . .
I'm glad they work for you; I personally find them lacking and not worth the money.My D&D 2014 and brand new 2024 screens work well for me. Shrug.
They said there is actually more text on how they fit in a setting, how they exist in the worlds of D&D, and they streamlined the mechanical portion which now takes up less space on the page. Every monster begins with the environment you're most likely to meet the monster.So less lore, more variants, more emphasis on novel game mechanics. Sounds very familiar.
The return of habitat and treasure information is a pleasant surprise, though.