20th level char

Re: Initiative is the key, I would agree.

kl;
Al said:
But who needs a cleric with the Luck domain?

Be a fatespinner: they get two rerolls per day (I suppose you could take Luck domain for three times)

You'll want a Chain Contingency: Antimagic Shell + Wall of Force is best (WoF unaffected by AMS)- this at least means if you lose Init you are practically unharmable.

Take 10+ Mordenkainen's DJ scrolls unless they try Chain Contingency.

The best bet then is Time Stop and proceed with a simple fatespin, roll DCs (reroll if necessary) for Chain Disintegrate. Ensure Death Ward and the like are dispelled beforehand and the foes will be little piles of dust before you know it.

(Chained Empowered Enervate is necessary).

This beats about anything.

Your Fatespinner cant cast ninth level spells....their caster advancement is 6/10, not 10/10.....No chianed Disintegrates, No Chain Contingency....No Time Stop....No Wishes, particularly ones that you seem to give arbitrary effects to.....Any mage is powerful if you give him a boatload scrolls of spells he cant cast. He woulld be pretty much casting everything off scrolls, not to mention counting on having a million points of spin saved up.

Besides, with all that metamag, this guy will be a wizard without that many high level spells castable/day.

Its amazing how powerful a first level Wizard is when you give him a bandoleer full of wands and the quick draw feat....



EDIT: CRG's Initiative Smack, OTOH, is probably the best dueling character, besides an Iajutsu Master who always has a Surprise round. In an FFA, tohugh, things might be different. /EDIT
 
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Don't have the details on the fate spinner PrC, but I think the best combo is

level 7 wizard 10 incantrix 2 Fatespinner (Blow one level on wishes) - This will give you 9th level spells

Basicly the idea of this is to use the Incantrix PrC (free on the Wizards web site, so you should be able to use it) to Max out your initative and use the fatespinners re-rolls to win initative. When you have secured the initative

Use the incantrix's free meteamagic ability to prepare a persistant time-stop and a quickened time stop. In the days before the duel use a your 9th spell slots to prepare extended (40 hour durations) Maximized (for free using the Incantrix's abilites) Cat's grace and then empower it as many times as you can (using the incantrix's cheaper metamagic ability - 8 empowers) giving you are large bonus to Dex (5 + [2.25*7) = 22). Have Dex 20 (play an elf - at Level 20 HPS is pointless) and put level up bonuses here and take improved Initative. Add any other feats that you can, and use wish to give you an extra 5 points.

You should then have a dex score of about 51 (I may have made a mistake with the empowers caculations, but it's something like that). Then your initative bonus is +24. Use re-rolls to secure initative.

To boost your intelligence do the same thing with the intellegence booster spell (Fox's cunning) for a +25 to int (use a intellgence booster item to get level 9 spells, but don't worry about it to much)

Then cast both timestops - the quickened one first - and pray they go off. Then just rest re-memeroize cast EVERYTHING and repeat, spending a few days in timestop - casting your full complement of spells each day. When the shrapnel clears you will have won ;-).

Everyone else will wonder whats going on when you bring your spell book and and two weeks rations!


:D

Edit: I have this horrible sinking feeling the Mages of the Beach have pulled the blasted PrC which the entire thing is built on off there web site :confused:

Edit again: Corrected my math on the empowers.
 
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The incantrix would be nice, but it's not possible - "Oriental Adventures, Tome & Blood, Sword & Fist, Manual of the Planes, Dungeon Master's Guide, Player's Handbook, and the Psionics Handbook" only.

I considered it when figuring out the way to max out initiative - it would be nice to have a 7x Empowered cat's grace for an average of +15 Dex.
 

I thought the Incantrix was on the web site.

Edit: Deleted stuff

Note to self: MUCH CHECK BOOKS *BEFORE* OPENING MOUTH

Sorry - I could have sworn there was an item that gave you free maximise spell metamagic 3/day
 
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May I introduce... the PMAMT.

It was devised by Power Munchkin on the 3rdedition.org boards.

Basically, you get a troll. You deck him out with adamantine equipment.

Most importantly, he has a magic (insert item here) that gives off a continuous anti-magic field. The cost was calculated once, and it was something above 200,000k. Anyways, it is within DMG limitations for a level 20 character. The troll goes up, and just tears the crap out of the character. The magic users are fairly screwed.

In case it matters, the troll has about equal levels in fighter and barbarian.
 

level 20 cleric with domains War and Destruction. Cast Miracle to cast a timestop, then harm, harm, harm, power word kill. Or maybe just a ranged harm (with the feat i don remmeber) and powerword kill.

or a wizard level 20: time stop -> Meteor Shower X3 -> Power Word Kill. Or maybe 4 magic missles + 4 quickened Magic Missles and then power word kill. Thats 40d4+40 damage, auto death if you dont have 125+ hps.

another cool one is Wizard 20 with Greater Spell focus in Enchantment. Time Stop -> Mind Fog -> Feeblemind -> Energy Drain -> Maximized Enlarged Enlarged Sleep (18 hitdice). Then coup de grace with a nice weapon.

jake
 

Moleculo said:
level 20 cleric with domains War and Destruction. Cast Miracle to cast a timestop, then harm, harm, harm, power word kill. Or maybe just a ranged harm (with the feat i don remmeber) and powerword kill.

Ranged harm rerquires DotF, which isn't allowed for this excercise.

Miracle can't duplicate time stop; only 7th level non-cleric spells or below.
 

CRGreathouse said:
It would be nice to have a 7x Empowered cat's grace for an average of +15 Dex.

Cat's Grace gives an enhancement bonus to Dex. I'm fairly sure that enhancement bonuses don't stack. Out of those 7 Empowered Cat's Graces, you would only receive the benefit of the highest one, for a max of +7 to Dex. (7.5 actually, so +8 if your DM is generous)
 

RogueJK said:
Cat's Grace gives an enhancement bonus to Dex. I'm fairly sure that enhancement bonuses don't stack. Out of those 7 Empowered Cat's Graces, you would only receive the benefit of the highest one, for a max of +7 to Dex. (7.5 actually, so +8 if your DM is generous)

You misunderstand. Empowered 7 times over, not 7 single-Empowered.

Empower multiplies by 1.5, so by D&D's special multiplication:
1+(1.5-1)+(1.5-1)+(1.5-1)+(1.5-1)+(1.5-1)+(1.5-1)+(1.5-1)=4.5
Roll 1 -> +9 Dex
Roll 2 -> +13 Dex
Roll 3 -> +18 Dex
Roll 4 -> +22 Dex
 

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