THESSALMONSTERS
Thessalmonsters are terrifyingly powerful beasts that are the magical construction of the mad wizard Thessal. Whether or not Thessal still lives is a matter for speculation, but the beasts named after him have kept his reputation alive.
The first thessalmonsters encountered were thessalhydras, and theirs is the basic body plan- a thick, bipedal body, whose entire forepart is taken up by a huge, slavering maw surrounded by a ring of long-necked hydra heads. At the end of the tail is a deadly pincer. Other thessalmonsters are all some sort of cross with the thessalhydra, but each is distinct, as noted in its individual description.
There is some archeological evidence that even the thessalhydra was a cross between a hydra and the original thessalmonster, which is now extinct. Sages point out that it is otherwise hard to explain what stock the beast’s legs (as a hydra is legless) and great maw has come from.
THESSALHYDRA--- Level 20 Solo Brute
Huge natural magical beast (reptile)--- XP 14,000
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Initiative +14; Senses Perception +19; all-around vision
HP 776; Bloodied 388
AC 32; Fortitude 34; Reflex 30; Will 30
Resist acid 15, poison 15
Saving Throws +5
Speed 6
Action Points 2
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[Melee basic] Maw (standard; at will) Acid, Poison: Reach 2; +32 vs. AC; 2d10+8 damage, plus ongoing 10 acid and poison damage (save ends).
[Melee basic] Hydra Bite (standard; at will): Reach 3; +32 vs. AC; 1d10+8 damage.
[Melee] Thessal Frenzy (standard; recharge 4 5 6): The thessalhydra makes a maw attack and three hydra bite attacks.
[Melee] Tail Pincer (minor 1/round; at will): Reach 3; +30 vs. Reflex; 1d12+8 damage, plus target is grabbed (escape ends).
[Melee] Rampage (standard; at will): Reach 3; the thessalhydra makes one hydra bite attack against each enemy within reach.
[Area] Gob of Acidic Saliva (standard; encounter) Acid: Burst 2 within 20; +28 vs. Reflex; Hit: 3d10+7 acid damage plus ongoing 15 acid and slowed (save ends both); Miss: half damage plus ongoing 5 acid (save ends).
Into the Maw (minor 1/round; at will): Only against a grabbed target; the thessalhydra makes a bite attack with a +4 bonus on its attack and damage against the grabbed target.
Many-Headed: Each time a thessalhydra would become dazed or stunned, it instead loses one attack while using thessal fury on its next turn. The thessalhydra can be dazed or stunned mulitple times.
Threatening Hydra Reach: The thessalhydra can make opportunity attacks with its hydra heads on creatures within its reach (3 squares)
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Alignment neutral; Languages -
Str 23; Dex 19; Wis 18
Con 26; Int 7; Cha 9