CapnZapp
Legend
The time has come for the next (final?) step of a long process of salvaging the feats subsystem of D&D 5th edition.
This thread builds upon the following two threads:
* 2016 Feats Review
* Feat Workshop
Therein, with your help I examined ways to improve the feats most in need of an overhaul. Now I intend to look at the state of progress from the other angle - a new review, as it were. After all, even if a new feat design fixes every issue, it's still useless if its no fun. As before, each feat is rated on three criteria on the usual scale - from best to worst: gold, blue, black, purple, and red:
Are they well designed?
Are they fun to use?
Are they truly useful?
And just as before, let me remind y'all this review is done assuming play focused on the combat pillar of the game (if your game focuses on the other two pillars, maybe this review just isn't for you - please simply do not respond if that's the case. Thanks).
Other threads of interest include:
* Crossbows and Dual-Wielding
* Alternative mechanics to the -5/+10 mechanism
* Helping melee combat to be more competitive to ranged
* Reducing dominance of ranged: cantrips
I'm sure there are others. Don't hesitate suggesting a thread.
Okay, intro over!
This thread builds upon the following two threads:
* 2016 Feats Review
* Feat Workshop
Therein, with your help I examined ways to improve the feats most in need of an overhaul. Now I intend to look at the state of progress from the other angle - a new review, as it were. After all, even if a new feat design fixes every issue, it's still useless if its no fun. As before, each feat is rated on three criteria on the usual scale - from best to worst: gold, blue, black, purple, and red:
Are they well designed?
Are they fun to use?
Are they truly useful?
And just as before, let me remind y'all this review is done assuming play focused on the combat pillar of the game (if your game focuses on the other two pillars, maybe this review just isn't for you - please simply do not respond if that's the case. Thanks).
Other threads of interest include:
* Crossbows and Dual-Wielding
* Alternative mechanics to the -5/+10 mechanism
* Helping melee combat to be more competitive to ranged
* Reducing dominance of ranged: cantrips
I'm sure there are others. Don't hesitate suggesting a thread.
Okay, intro over!
