Matafuego said:I wouldn't.
I'd take Improved Spell Capacity.
But I also believe the Epic Spell System needs some SERIOUS reworking...
Well, yes. Most of the cheese goes away if you house-rule that the research costs are based on the pre-mitigation DC, and that the Mitigating factors only apply to the spellcraft checks needed.....Matafuego said:But I also believe the Epic Spell System needs some SERIOUS reworking...
Extra Time and Additional Participants are the most commonly used, I think.Question said:DC 0? What kind of mitigating factors would that involve?
Jack Simth said:...If you want to be cheesy, you mitigate it all the way down to 0; either with Epic leadership and ritual casting, or Permanent Summons of things with spellcasting (mitigated by time), and make all your Epic spells Permanent and DC 0 - no research time, no research costs, no XP costs, RAW....
In theory, yes. But then, you're stopping somewhere for X amount of time to slowly weave together a spell (extra time mitigating factor), or asking all the other spellcasters you can find to sit there and feed you high-level spell energy so you can weave it together (additional participants), or drain your spirit (XP costs), or drain away your health (backlash), or whatever, as in order to do this, you HAVE to mitigate it all the way down to 0. So at 21st, you can stop for 11 minutes and give someone a +7 Force Armor bonus for the next 24 hours, or youself a +8 Force Armor bonus for the next 24 hours (touch to personal is a -2 mitigating factor), without burning XP, taking backlash, or taking spell energy from others. Umm.... meh.Artoomis said:In theory, then, as a Epic Sorceror you could make up new Epic spells on the fly. Wow. That's kind of like having this Epic power behind that you shape on the fly as you launch it, limited pretty much only by your imagination.
Well, maybe. I do not understand the Epic rules very well at all.
Jack Simth said:In theory, yes. But then, you're stopping somewhere for X amount of time to slowly weave together a spell (extra time mitigating factor), or asking all the other spellcasters you can find to sit there and feed you high-level spell energy so you can weave it together (additional participants), or drain your spirit (XP costs), or drain away your health (backlash), or whatever, as in order to do this, you HAVE to mitigate it all the way down to 0. So at 21st, you can stop for 11 minutes and give someone a +7 Force Armor bonus for the next 24 hours, or youself a +8 Force Armor bonus for the next 24 hours (touch to personal is a -2 mitigating factor), without burning XP, taking backlash, or taking spell energy from others. Umm.... meh.
Yep, that's about right, as the rules are laid out as written.Artoomis said:But if you are using spell energy from other, previously summoned, creatures, you've got, potentially, a large bank of spell energy to draw from. You've got, potentially, lots of 9th level spell slots to draw from (see above post of summoned Solars).
Which means you could do almost anything, right? And right on the spur of the moment, too, right?
Well, at the very least that sounds really, realy Epic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.