Mal Malenkirk
First Post
I was thinking it would be fun to have a 24 style campaign.
A series of self contained adventures all completed in a single day with no extended rest where most of the themes of the TV serie would be respected.
Well, I couldn't make it multiple intertwining stories with several distinct climaxes, obviously.
It would simply be about 6 directly connected encounters. Tough encounters.
But there would be murderous villains, hindering bureaucrats, innocents caught in the crossfire, rough interrogations, traitors, main characters dying, having to break the law for the greater good and, of course, many, many occasions to shout: ''We're running out of time!''
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I'd base it around a very multicultural and tolerant city state. Probably even a republic.
The PC start as peacekeeper, 5th level. They need to be willing to go to extreme lenght to stop any threat to their city-state for virtually no reward beyond a small paycheck. Whether it's straightforward jingoism or the sincere belief that the city-state represents a higher ideal in a savage world, it doesn't really matter. But you can't make mercenary minded PC because the rewards won't be there and if you ask for them, you'll just be left behind.
If I can pull off day 1, then I'd probably bump the level significantly for each new day. Part of the point for me is to test at higher levels since I've so far played repeatedly at level 1-3. Completing 6 encounter in PbP isn't too unrealistic so if I get to make a day 2 advanture, I'll bump it to level 11, and probably +5 levels for each following day.
Also, encounter are going to be very toughs on purpose. My secret aim is to have 1 PC death per day without degenerating in a TPK. It ain't 24 if no main character dies! I won't fudge though. And it's not that easy to kill just one PC in 4e. As long the PC wins the fight, they'll probably get everyone on their feet. Still, get ready for blood.
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Anyone interested?.
A series of self contained adventures all completed in a single day with no extended rest where most of the themes of the TV serie would be respected.
Well, I couldn't make it multiple intertwining stories with several distinct climaxes, obviously.
It would simply be about 6 directly connected encounters. Tough encounters.
But there would be murderous villains, hindering bureaucrats, innocents caught in the crossfire, rough interrogations, traitors, main characters dying, having to break the law for the greater good and, of course, many, many occasions to shout: ''We're running out of time!''
---
I'd base it around a very multicultural and tolerant city state. Probably even a republic.
The PC start as peacekeeper, 5th level. They need to be willing to go to extreme lenght to stop any threat to their city-state for virtually no reward beyond a small paycheck. Whether it's straightforward jingoism or the sincere belief that the city-state represents a higher ideal in a savage world, it doesn't really matter. But you can't make mercenary minded PC because the rewards won't be there and if you ask for them, you'll just be left behind.
If I can pull off day 1, then I'd probably bump the level significantly for each new day. Part of the point for me is to test at higher levels since I've so far played repeatedly at level 1-3. Completing 6 encounter in PbP isn't too unrealistic so if I get to make a day 2 advanture, I'll bump it to level 11, and probably +5 levels for each following day.
Also, encounter are going to be very toughs on purpose. My secret aim is to have 1 PC death per day without degenerating in a TPK. It ain't 24 if no main character dies! I won't fudge though. And it's not that easy to kill just one PC in 4e. As long the PC wins the fight, they'll probably get everyone on their feet. Still, get ready for blood.
---
Anyone interested?.
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