24 - 4e style (closed)


log in or register to remove this ad


I`ve had to change my user name to Erekose after my password appears to not work for the Erekose13 account any more

I emailed them about that since I had the same problem.

They found out that it's because currently their database only store the user names in lowercase. So if you write erekose13 it will work. But if you try Erekose it won't work either.
 
Last edited:



Just go about your business, pretend if I'm not even here... watching... judging... waiting to strike...*ahem*

Like I said, I'm not even here.

(PS: We're not really monitoring game threads. I just happened to look in on this one at a convenient time. If you have issues with VB, don't just post about it here. Email it in so the devs working on the beta will see it. Thanks.)
 
Last edited:

Was going to post to ask how to get my new token to show up, but it looks like it is working. Is it the case that you need to add a new token or map to a page then exit that session and go back in to be able to use the token/map?

After a bit of trial and error I really like the simplicity of the system you've got set. Are you looking at allowing GMs to build grids on their maps? I had a bit of trouble getting my token stuck onto the squares of Mal's map.
 

Was going to post to ask how to get my new token to show up, but it looks like it is working. Is it the case that you need to add a new token or map to a page then exit that session and go back in to be able to use the token/map?

No, it should add it right away, depending on the speed of your connection. If you see this again, can you email the devs about it? (join_the_beta at virtualbattlemat.com). I'm not actually on the VB dev team anymore, so it's best if you talk to them directly about this sort of thing.

After a bit of trial and error I really like the simplicity of the system you've got set. Are you looking at allowing GMs to build grids on their maps? I had a bit of trouble getting my token stuck onto the squares of Mal's map.

Do you mean snap-to-grid? It's not on the list right now. I find it easiest to resize the tokens (before uploading) to be slightly smaller than the grid size. Then placing them isn't so finicky.
 

Time to heal up...

Leyra has one encounter healing power left, Bastion of Health, which heals HSV+10, I will probably use that on Garrick, who is more likely to take flak usually, so he will be at full health with one healing surge used. Leyra will just use one healing surge and be at almost full health.

Mirage will be at 41 after the regeneration and would then need two healing surges to get back to full health. Dagran, likewise, would probably need two healing surges (or one and move on with some scratches), but he still has plenty.

Of course, I could also use Bastion of Health on Mirage and then Garrick and Mirage each spend one healing surge only (Mirage with the 10 extra hit points regained from the power), if you want to save up more healing surges for later.

What do you think?

Something to keep in mind...

Leyra still has two mass healing daily powers available for later (plus the Beacon of Hope, which also heals some), but those I would rather save at this point, until we are really battered (;)), so she can do something about that, even without having to spend too many healing surges (both do not require any; one of them even heals everyone back to full health without any additional cost despite spending the daily power). So, even if some of us go low on healing surges, things are not that bad. :)

And then, Leyra needs to load up her belt again with a healing surge, but she can do that herself, also having a good number of healing surges left at this point.

Bye
Thanee
 

DOes this look right for my status Mal?[sblock=status]Dagran 104/119(59)[10/15(33)]; AC: 31*; F/R/W: 25/21/21; AP 0; SW
Encounter Abilities-
-Bell Ringer Fighter Attack 1 (MP,p.7) [Standard Action]
-Crushing Blow Fighter Attack 3 Standard Action Melee weapon
-Come and Get It Fighter Attack 7 Standard Action Close burst 3
-Inexorable Advance Dreadnought Attack 11 Standard Action Melee weapon
-Unbreakable Fighter Utility 6 Immediate Reaction Personal
-Into the Fray Fighter Utility 10 Minor Action Personal
Daily Abilities-
-Brute Strike Fighter Attack 1 Standard Action Melee weapon
-Cometfall Charge Fighter Attack 5(MP,p.11) Standard Action (Charge) Melee weapon
-Shift the Battlefield Fighter Attack 9 Standard Action Close burst 1 (enemies)
-Resounding Weapon Free Action
-Unstoppable Fighter Utility 2 Minor Action Personal
-Blood Iron Dreadnought Utility 12 Immediate Reaction Personal[/sblock]
*AC bump from meliorating armor.
 

Remove ads

Top