On the roof
The archer reacts with panics as they see a assassin suddenly appear in their midst. Like startled wasp, they all shoot at the intruder.
[sblock]
One of the two archer on the main building couldn't get near the edge of the main building in a single move so he couldn't shoot; the main building is one story higher than the one Kern is standing on so to get LOS you need to be near the edge.
Both of these archer have cover against Kern if he shoots back, neither are visible from the ground.
vs 28 (1d20+20=27, 1d20+20=26) uh, 2 misses. What were the odds? Oh yeah, 12.25%. No big deal.
[/sblock]
Street Level
The agents moves forward when suddenly a hellish looking hound phases through the door of the barn and attacks Nathan, setting him on fire!
Mirage hears sound from the narby door indicating that opposition is gathering.
[sblock]
stealth vs perception 10 (1d20+15-5=26)
vs AC 31 (1d20+19+2=37, 1d8+6=11) hit
[/sblock]
Status
Working on it... Just realized I wasn't very thorough in transferring the data fromk orevious fight and check who spent HS and so on...
Anyway,
Nathan has lost 11 hp, 5 ongoing fire and -4 to opportunity attack (save ends both), vulnerable fire 5 (Hound aura)
Archers
Minion
Perception : 24
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 24, Reflex 26, Will 24
Speed 6
Dagger (Standard, at-will) Weapon
+18 vs Armor Class; 7 damage.
Longbow (Standard, at-will) Weapon
Ranged 20/40; +20 vs Armor Class; 8 damage.
Guard
Perception 22
HP 1; a missed attack never damages a minion.
AC 30; Fortitude 26, Reflex 28, Will 24
Glaive (Standard, at-will) Weapon
+22 vs Armor Class; 7 damage.
Hound
Perception 25
Fiery Wrath (Fire) aura 3; creatures that start their turns in the aura gain vulnerable 5 fire until the end of their next turns; devils and other Nessian hounds are immune.
HP 123; Bloodied 61
AC 28; Fortitude 24, Reflex 24, Will 24
Immune fear; Resist: insubstantial (when not bloodied), 10 fire
Burning Bite (Standard, at-will) Fire
+19 vs Armor Class; (+20 when bloodied)1d8+6 damage, plus the target takes ongoing 5 fire damage and the target takes a -4 penalty to opportunity attacks (save ends both).
Pay attention to the insubstantial part.