24 4e Style : Day 2


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On the roof

The archer reacts with panics as they see a assassin suddenly appear in their midst. Like startled wasp, they all shoot at the intruder.

[sblock]
One of the two archer on the main building couldn't get near the edge of the main building in a single move so he couldn't shoot; the main building is one story higher than the one Kern is standing on so to get LOS you need to be near the edge.

Both of these archer have cover against Kern if he shoots back, neither are visible from the ground.

vs 28 (1d20+20=27, 1d20+20=26) uh, 2 misses. What were the odds? Oh yeah, 12.25%. No big deal.
[/sblock]

Street Level

The agents moves forward when suddenly a hellish looking hound phases through the door of the barn and attacks Nathan, setting him on fire!

Mirage hears sound from the narby door indicating that opposition is gathering.

[sblock]
stealth vs perception 10 (1d20+15-5=26)
vs AC 31 (1d20+19+2=37, 1d8+6=11) hit
[/sblock]

Status

Working on it... Just realized I wasn't very thorough in transferring the data fromk orevious fight and check who spent HS and so on...

Anyway,

Nathan has lost 11 hp, 5 ongoing fire and -4 to opportunity attack (save ends both), vulnerable fire 5 (Hound aura)

Archers
Minion
Perception : 24
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 24, Reflex 26, Will 24
Speed 6
Dagger (Standard, at-will) Weapon
+18 vs Armor Class; 7 damage.
Longbow (Standard, at-will) Weapon
Ranged 20/40; +20 vs Armor Class; 8 damage.

Guard
Perception 22
HP 1; a missed attack never damages a minion.
AC 30; Fortitude 26, Reflex 28, Will 24
Glaive (Standard, at-will) Weapon
+22 vs Armor Class; 7 damage.

Hound
Perception 25
Fiery Wrath (Fire) aura 3; creatures that start their turns in the aura gain vulnerable 5 fire until the end of their next turns; devils and other Nessian hounds are immune.
HP 123; Bloodied 61
AC 28; Fortitude 24, Reflex 24, Will 24
Immune fear; Resist: insubstantial (when not bloodied), 10 fire
Burning Bite (Standard, at-will) Fire
+19 vs Armor Class; (+20 when bloodied)1d8+6 damage, plus the target takes ongoing 5 fire damage and the target takes a -4 penalty to opportunity attacks (save ends both).

Pay attention to the insubstantial part.
 
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Seeing Mirage react to the sounds behind the door, Garrick drew his shuriken and melted into the dim light behind the street door. Motioning to Mirage he indicated his plan to unleash a flurry of death onto anyone who emerged from the door.

[sblock=Stealth]Stealth 36: Roll Lookup [/sblock]
 


As long as the archers shot him, they were not calling an alarm, so Kern kept where they could see. He rushed the other archer on his roof, mace in hand. The sickening thud echos across the roof, putting second thoughts into those watching.

OOC: Move to the archer, minor to draw mace (shuriken in other hand), standard to Disheartening Strike: Hit. Gruesome Kill forces the two archers to suffer a -2 to attacks against him.
 

Mirage peaks into the window above him to see if he can get a line on the gathering opposition for a well placed fireball.

[sblock=actions]ooc: hoping to be able to fire in through the window. If so I'll post the rest of his actions otherwise he'll probably ready an action.
Start of turn: n/a
Standard: n/a
Move: n/a
Minor: n/a
End of Turn: n/a
[/sblock][sblock=stats]Init +13; Perception 16, Insight 21; Vision: Low-Light
HP 70/78; Bloodied 39; Healing Surge 19; Surges/Day 3/8
AC 27; Fort 20, Ref 25, Will 21
Speed 6
Action Points 1/1

Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

Powers:
Illusory Ambush
Scorching Burst

Infernal Wrath
Wand of Accuracy
Grasping Shadows
Shock Sphere
Fire Burst
Blood Pulse
Shield
Feytouched Drowmesh
Steadfast Boots
Solitaire (Citrine)
Scorching Burst
Second Wind

Phantom Chasm
Fireball
Mordenkainen's Sword
Dimension Door
Feywild Spell Surge
Soul Burn
Headband of Intellect

Potion of Healing
Potion of Regeneration
Deathcap Spores
[/sblock]
 

OOC:I wait for Thanee to play... if she can gives me a saves before my turn, that would be great (and might prevent me 10 damages).
 



Mirage breaks the window with his staff and peers inside.

[sblock]You can't see effectively through these windows, as I mentioned earlier. They need to be broken (move action). I added two guards inside, there are no customers.[/sblock]
 

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