24 4e Style : Day 2

Leyra

“Indeed, we should relocate immediately. It's likely safer for you than out here as well,” Leyra acknowledges.

After taking a moment to catch her breath, the cleric is ready to move on to the campaign HQ.

“Melora might offer me some insight into what's going on here. I will see to it, once we have taken care of the wounded.”


OOC: Ok, since you are generally opposed to multiple short rests, Leyra will spend 2 Healing Surges to get up to 73/81 [9] then.

Leyra has some information gathering rituals (i.e. Hand of Fate and Commune with Nature), and IIRC you said we could use them despite the time constraints, right? Will have to think about some good questions for Hand of Fate.
 

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OOC: I wasn't here for the last one, so how do you want us to do potential skills for the challenge? We just announce, you roll? What? As an example...

Kern was sure someone was watching to make sure something happened. He knew streets well. He looked out, asked questions of the folks milling about, all looking for what the word on the street was...

OOC: That'd be Streetwise (+12)
 

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Okay, so the consul and most of you are back at the inn.

No, Mirage doesn't see his sisters amongst the bodies or the survivor. The lead guardsman is named Vass, he looks expectanly to you for orders.

Kern :

streetwise (1d20+12=20)

I'll get back to you on this but when you know what you want to do, just roll the check yourself please.

Leyra: Yes, this might be a time for a ritual if you feel you have the right questions. It still take 10 minute, though you should start

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Everyone;

Don't think in terms of skill challenge. Simply consider that you are on a crime scene, the situation is currently chaoticand you want to discover who might be behind this.

What would you do if skill challenges didn't exist and this was any othe RPGs like Shadowun or Rune Quest? Don't just look at your sheet and try to find a use for your highest skills. Some insanely basic things are not being adressed right now, some of which don't even need skill checks.
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Leyra

As soon as they enter the campaign HQ, Leyra's eyes wander about the scene of carnage, looking for clues in general and for survivors amongst the fallen.


OOC: Perception 21 and Heal 22.
 

Garrick followed the others into the inn with occasional glances behind in case the dragon should return.​

Once inside he will immediately check out the bodies of the attackers hoping to find one still alive. Of course should anything of value 'pop out' he would be remiss if he didn't take it into protective custody!​

[sblock=OOC]Perception 20: Roll Lookup [/sblock]​
 

Mirage looks to Vass and says, "We need to get some order in here. Gather men to move the wounded to the beds up stairs. We'll assemble the dead out back to prevent the public from seeing them. Make sure the bodies are covered, we don't want mass panic." Then to Kendrick, "There are people missing, we need to find out who took them and where the went. Did you see anything upstairs when you came upon the devils? You were the first one in here before me."

To the others, "There are at least two missing by my count, there may be more. Control is missing and so is the owner of this establishment." The others may detect something more when he says the last missing person.
 

OOC: Isn't Control amongst the wounded?

Kern takes a glare around the room, especially at the dead devils. He nods as Garrick begins searching the bodies. Tell us what you find. Everything. The point is clear: No keeping things secret.

He takes in the room a moment, remembering what Mirage told them. More than assassination. No reason to kill these folks. Likely trying to cut us off from the rest of SCU. Someone needs to tend to Control. And find out where the band is. Don't like loose threads. He heads to the door. I'm going to check where the bolt that started this came from. He attempts to contact the guards that ran off that way on his crystal as he heads over there.
 

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Mirage looks to Vass and says, "We need to get some order in here. Gather men to move the wounded to the beds up stairs. We'll assemble the dead out back to prevent the public from seeing them. Make sure the bodies are covered, we don't want mass panic." Then to Kendrick, "There are people missing, we need to find out who took them and where the went. Did you see anything upstairs when you came upon the devils? You were the first one in here before me."

Err.. all right, it's sort of a call for a formal head count and attempt to ID the bodies in order to find if there are missing people (and if there are, who?). I'll interpret it that way. Let's get this elephant out of the room!

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Kern's angle, which is suspecting there was a spotter (which is likely gone), tag his locationa and then perhaps track him, is pretty good.

But a single skill check of 20 doesn't cut it; To succeed on one check alone (and implicitly in very little time) I'd have required a 30. Yeah, very long shot, but we're talking about doing a team's worth of investigation in a fraction of the time. Sherlock Holmes territory but if it had worked, brillant!

That angle can still be pursued as a mini-skill challenge, though. If you decide to try that, it'd be DC 17, 4 success before 2 failure :

The 2 first successes go to finding a lead.

Streetwise is a good skill,
Perception can only support by spotting promising location to investigate : DC 17, grants +2 to all concurrent streetwise check, failure doesn't count against the tally.
Other skills could be used though if I deem the explanation acceptable but the DC is 21.

Once you have a lead, diplomacy DC 17 or initimidate DC 19.
Other skill if I accept your rationalization, DC 21.

Each check taken by one PC takes 10 minutes and within 30 minutes the trail is cold and you failed. Obviously, checks can be made conccurently which basically mean that a single agent can't pull it off in time but a group can.

It is NOT the only way to move on to a next working lead and actually the team could split to follow two leads if you want to.

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Leyra's check is good enough to stabilize Shalya but otherwise is nothing stellar. Three of the survivors die in the following ten minutes; the cook, one soldier, one of the campaign staffer.

I was going DC 20 for Shalyla, 25 to save a useful witness (The grievously wounded campaign staffer) and 30 for a miracle (They will all survive, Praise Melora!)

Leyra can contribute to whatever is going on at the inn but is tied there for ten minutes.
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Leyra takes charge of the triage and then gets to work. The situation is dire. She focuses on Shayla but she is in bad shape and it takes her a lot of time to stabilize her. Some agressive reporter would later point out that three persons, including two civilians, died unattended while she was devoting herself to saving Shayla who was wrose off than most. But that would be for later. Satisfied that the drow would pull through, she then directs the guards and whomever knew first aid to take care of the other wounded.

Shayla is still unconscious but Leyra has access to stimulants that should stir her up. It could be extremely hazardous to her health and even kill her, though. That will be a tough choice...

[sblock]Heal DC 20 to wake her up, failures kills her. If she wakes up, Heal DC 25 so that she doesn't die after a few minutes of lucidity and DC 30 to allow her to simply resume her function for the rest of the day.[/sblock]

Mirage organizes the head count. Soon Vass becomes perplexed and reports to Mirage.

-''Huh, sir... I mean Mirage. It's weird. For one thing we can't find the owner, a tiefling lady named Hope, I think. There is also one of my sargeant, Eleonor. She's the only woman and elf in the unit so it ain't too hard to spot she's missing. Some of the staffer from the campaign say they can't find Lars Kinnar, an event coordinator. It seems to be all we are missing as far as soldier and staff is concerned, but we are also coming with a pretty short count of patrons. We are going door to door, some of them may be shocked and are not answering but I'd still say we are short a lot of patrons considering the inn is full. And I am counting the bodies, of course.''

Kendrick clears his throat.
-''Well, I was... napping when it started. Screaming started in the rooms in my wing before it moved downstairs. They wasted no time rushing to the bar, though. If they'd crashed my door they would litterrally have caught me with my pants down. Instead I got the time to suit up and then I took them from the rear.'' He says helpfully. Then he frowns and seems to remember something. ''Hum, speaking of taking people from the rear...''

He mumbles a few words that sounds like 'hooker' and 'left my gold upstairs'. He suddenly excuses himself and runs back to the second floor.

-''Nobody steals my demon head!'' he shouts back as he leave the bar, abandoning his grisly trophy behind.

Vass is astonished at Kendrick's behavior but then confirms what he said.

-''That's true that pretty much all the lesser devils came from upstairs, though. But at least the big bearded devil and his winged buddy came from downstair. Me and everyone here were on the second floor when this started. It was weird, I mean loads of devils poured off from over there, through the same door that your friend eventually came from. Some engaged us, enough to pin us, but most ran by us down the stairs. But I could swear the fighting had already started downstairs at that point. After a very short while there was no more fighting in the bar, I heard a barking kind of voice and then those two bigass devil that you and your buddy the sword slinger killed came up. They seemed very interested to kill us or... I don't know. I think they wanted to kill that drow friend of yours. She's a bit too feisty for her own sake there; she made it easy for them because she had grabbed her rapier and was helping holding the front. The bearded guy really focused on her. Let's say we were lucky you both came when you did. We were no match.''

Meanwhile, Garrick is making an... inventory of what can be found on the bar floor. Considering it was used as a campaign HQ, there are papers everywhere that flew during the fight. Garrick eventually notices one thing that might be missing. Shayla's Crystal relay thingie seems to be missing a piece. Garrick isn't too familiar with crystal magic, but there seems to be missing a small crystal atop the huge purple rock weighting nearly a ton that is used as the power source to bounce your communication pretty much anywhere in the city.

[sblock]Arcana is the related skill for anything relating to crystal magic.

Sparing you a skill check, anyone trained in Arcana (Mirage for sure and probably Nathan) can explain the following:

That huge rock was stored in a corner of the bar floor since it is so hard to move. It is called a Source and is essentially part battery and part main server.

Shayla's communication room was on the second floor and her personal crystal was tapping on the source (You have to be within roughly thirty feet). She was then using her own crytal to connect to a complex console filled with two dozens crystals, one of which linked to the heroe's crystals.) Basically, she was running a dispatch center.

The small thing that is missing atop the battery is called a shader and is essentially an encoder / decoder...

It is usually 'pluged' to a source since it has a viral quality and will therefore shade / unshade pretty much all communication citywide for whoever control that source.

It also has a 'memory' of the resonance of any crystal that has connected to it; a skilled ritualist can reverse the signal with ease.
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Dagran, being a dwarf of few words, seems a little bit out-of-sorts. Everyone seems to be going in all sorts of directions. He sees Kendrick run up the stairs, and realizes that that's where the devils came from, and this ex-agent/mercenary is up there alone..." ...where he can cover his tracks... " Dagran mutters, then quickly moves up the stairs and looks around, checking on Kendrick, and anything else that looks out of place.
 

[sblock=ooc]Yes that was meant to be a call for a head count. And I am going to play off my mistake of including control in the missing as an in character mistake due to his own stress of the situation :)

I'm a little confused about your descriptions of crystal magic, are you saying that with the little shader thing someone could hack our own signals because they can decode them anywhere in the city? And are you also saying that the battery has a memory that could be accessed so that we might be able to gather information on who might be using the shader now?

Regarding Control, will healing potions and the like help improve Leyra's chances?

Oh one more ooc, can Mirage tell anything about the barking voice description based on his knowledge of the arcana (1d20+17=33) or history (1d20+17=20)[/sblock]

"Thank you Vass, you've done good work. Now we have to figure out why they were here. It wasnt just to disrupt Control if there have been kidnappees. With Hope, Eleonor, Lars, and an unknown number of patrons missing we've got a situation to deal with not to mention the shader. Sorry, don't know why I thought Shayla was missing, I did see her there." he says when Garrick brings evidence of the missing piece of the source though he is shaking his head. Thats not the only thing shaking though as his tail is twitching which none of the other agents have seen from Mirage before.

"We also have the problem of figuring out how they got in. Kendrick mentions that the disturbance started upstairs and moved down the hall to the stairs (and presumably Control's room) then to the bar. Perhaps a search of all the rooms upstairs would be a good start to see if a portal ritual was used. That might allow us to trace it back to its source. And figure out how they got back out again with the kidnappees. They certainly didn't come out the front door or I would've seen them." He says in a rush of thought, there is panic in his voice.
 
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