24 - 4e style

Garrick slammed his dagger into the monk's side. "Take that, you swine!"

The monk, shocked by the power of the blow slumped onto the ground.

[sblock=OOC]Attack: Walking Wounded vs Fort 16; Roll 16 (made mistake with damage so I rolled again) Roll Lookup
Roll Lookup
Damage 12 and DM2 is knocked prone. Till end of encounter if he moves more than half his speed he falls prone at end of movement.[/sblock]
 

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[sblock=ooc]1d20+12=19, 2d6+8=16 Miss with deaping Strike. 4 Damage on DM2 (Marked) Forgot my +2 for him being prone, but still failed[/sblock]

Dagran's wild swing almost took off the Monk'd head, but the monk dodges. The blow to the arm he got instead still hurts.
 
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Barrion moves forward cautiously, waiting for the Monk to show himself and get a taste of his eldritch blast.

[sblock=ooc]Move forward 3 squares.
Standard: ready my action to Eldritch Blast the first monk who I can see with a clear shot into the hallway.

1d20+9=23, 1d10+6=11 [/sblock]
 

[sblock=Barrion]I expecy you are wating for Dm5 to show up and moved in that direction. Except moving 3 square forward in that direction leads into the tentacle reach. Assuming you just didn't notice but Barrion would have, I stopped him at 2 square.[/sblock]

Having a tenuous angle into the ritual chamber, Mirage takes the opportunity to sends a scroching burst inside but the monks manages to get to cover.
Scorching burst vs Ref 20 (1d20+10=12, 1d6+7=13)

[sblock]hits g15. One of the very few square inside the room Mirage has LOE on and since cover is determined byu the point of origine, the monk has none

PS; Mirage, I just noticed that none of your damage stats factor in the +2 from the orb... it should be +7.[/sblock]

Then Mirage struggles fiercely and succeeds in eascaping the clutches of the tentacle.
escape vs 16 (1d20+2=20)

The monk shows up in the corridor to see what happened to his tentacle and gets blasted right in the face for his trouble!

Blast vs 20 (1d20+9=29, 1d10+6=12)
critical (2d6=7)
23 dam

In fury he retaliates by throwing his ghost shuriken at the warlock and they shear through his aura.
vs Ref 18 (1d20+10=18, 2d4+3=10) hit

The monk in front of Garrick, hobbled and wounded as he is, has no other option then getting back on his feet and keep fighting. Feeling that GArrick is the most vulnerable, he tried to finish him. Dagran tries to interpose himself but failed.

Interrupt (marked) vs AC 22 (1d20+12=16, 2d6+8=14) miss

The monk still succeeds in landing a blow with his deadly fist and leaves the halfling reeling.

Gloom Fist (Marked : -2) (1d20+10=24, 1d6+4=7, 1d6=3) hit, Garrick is dazed, fist doesn't recharge

[sblock=ooc]Only way Garrick doesn't fall unconscious is if gets a free save before the end of the heroes turn; so Digger; wait and hope.[/sblock]

The monk dueling with Nathan keeps slugging away and lands a solid blow.
vs AC 25 (1d20+12=28, 1d8+4=10, 1d6=1) hit, gloom fist still not reacharged

The monk down in the corridor rushes forward and engage Leyra in Melee with his dread gloom attack and hits her hard.
Gloom fist vs AC 22 (1d20+12=31, 1d6+4=6, 1d6=5) hit, Leyra is dazed, Fist charged

[sblock]Wow. Quite a round for the bad guy![/sblock]

4shared.com - photo sharing - download image Barrage11.jpg

Barrage11.jpg


Dm1: 40/68 ;
Dm2 : 15/68 ; cursed, bloodied, walking wounded, fist not charged
Dm4 : 10/68 ; cursed Gloom fist not charged
Dm5 : 31/68 ; bloodied

Leyra: 28 (23)/49 ; 2 healing word spent, dazed and ongoing 5 (saved ends both), bloodied
Nathan: 29/66 -2 surge, second wind spent, bloodied
Garrick 3 (-2) 10/52 ; -1 surge ; AP spent ; grabbed, Second chance spent, second wind spend, bloodied, dazed and ongoing 5 (saved ends both)
Mirage : 40/49 ;
Dagran: 31/66; AP spent, bloodied, second wind spent
Barrion : 23 /56; Second Wind spent, bloodied.
 

Leyra

As the monk strikes the cleric, Leyra swiftly moves back and fires an arrow at him, but only hits the wall.

When it is her turn, she tries to hit the monk near Garrick and Dagran once more, but is incapable of keeping a steady aim somehow. This place must be cursed.

Leyra backs off away from the monk.


OOC: Err... Daze prevents Immediate Reactions, I suppose also when the action you react to causes you to be dazed...
Immediate Reaction: Fox's Cunning to shift to F18 and miss DM1;
Sacred Flame on DM2 (miss);
Shift to F18;
Save (success).
Running tally on bad attack rolls (d20=4,4,8,8,4,2).
 
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When Dagran kills the monk, Barrion Disappears and is teleported down the hallway.

He then moves closer to the doorway, curses the monk in the hallway, and lets loose an edritch blast, but misses.

[sblock]
Free: Teleport to J15 (The tentecle disappears when the monk dies, yes?)
Move: Move to J12
Minor: Curse DM5
Standard: Eldritch Blast and miss. 1d20+9=14, 1d10+6+1d6=11 [/sblock]
 

Nathan move out of the reach of the tentacle, but continue to drag the monk with him, using again his Ligthning Lure. The monk is till standing, but is on his last moment.

[SBLOCK=OOC]Move: Shift to K12.
Standard: Ligthning Lure to E15 for 7 damages.
1d20+8=23, 1d6+5=7[/SBLOCK]

[SBLOCK=Ministats]Initiative +3; Senses Perception 14, Insight 19
HP 29/66; Bloodied 33; Healing Surge 16; Surges Per Day 7/11
AC 22 (25); Fort 19, Ref 20, Will 19
Speed 6
Action Points 1

At Will:
Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst

Encounter:
Ligthning Clash
Mythal Recovery
Transposing Lounge
Armathor's Step
Vengeful Longsword
Second Wind

Daily:
Frost Backlash
Deep Freeze
Veteran's Hide Armor[/SBLOCK]
 

[sblock=Nathan]
Move: Shift to K12.
Standard: Ligthning Lure to E15 for 7 damages.

Shift to K12?!

Gonna assume shift to C15 for the sake of preserving the spatiotemporal continuum...[/sblock]

[sblock=Barrion]J12 is occupied by tentacle 4. It was off-map so if you don't check on ancient maps, you were bound to forget about it. As a compromise I put you at L13.[/sblock]

Garrick's save (1d20=19) success

Mirage assault the senses of the nearby monk but barely fails.
Illusory Ambush vs WIll 18 (1d20+10=17, 1d6+7=10)

The tentacle nears Dagran snakes itself around him.
grab vs reflex 16 (1d20+10=28, 1d6+3=4) success; grabbed

Seeing the dwarf tied in place, the monk tries to move away toward Barrion but the fighter surprises him and manages to slam him back in his place.
OaO vs AC 22 (1d20+14=30, 2d6+8=13) hit, cancels move

Cursing to his dark gods, the monk resumes his flight and charges Barrion
charge (1d20+13=22, 1d8+4=10) -2 for concealment (shadow walk), vs AC 20. Hits.

[sblock]Max of one opportunity attack by target and combat superiority states that if the victim has action left it can resume moving.

On the plus side, having lost his move, he must charges to attack Barrion. Which means no gloom fist. Of course he ended up needing his +1 to hit so...[/sblock]

Nathan and his opponent continues their duel and the monk is giving it all he's got.
charge (1d20+13=22, 1d8+4=10) hit
gloom fist (1d6=3) still not charged

The sadistic enemy stalking Leyra doesn't let up and keeps hitting her with his necrotic fists.
Gloom fist vs AC 22 (1d20+12=29, 1d6+4=6, 1d6=3) hit, dazed and ongoing 5, this time the fist doesn't recharge

Mirage enters the room to attack the near death monk and free Nathan but his luck is rotten of late.
Illusory Ambush (1d20+10=17, 1d6+7=10) vs Will 18

Barrage12.jpg


Dm1: 40/68 ; fist not charhed
Dm4 : 3/68 ; cursed Gloom fist not charged
Dm5 : 18/68 ; bloodied, cursed

Leyra: 17 (12) /49 ; 2 healing word spent, bloodied, dazed and ongoing 5 (save ends both)
Nathan: 19/66 -2 surge, second wind spent, bloodied
Garrick -2/52 ; -1 surge ; AP spent ; grabbed, Second chance spent, second wind spend, bloodied, dying
Mirage : 40/49 ;
Dagran: 27/66; AP spent, bloodied, second wind spent, grabbed
Barrion : 13 /56; Second Wind spent, bloodied.
 
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Back to the wall, Nathan slash his sword, but the monk evade his blow. He then take a step closer to Leyra to help her one he has finish with his opponent.

[SBLOCK=OOC]Standard: Basic Attack: 1d20+11=17, 1d8+6=8

Move: Shift to D16

Nathan and his opponent continues their duel and the monk is giving it all he's got.
charge (1d20+13=22, 1d8+4=10) hit
gloom fist (1d6=3) still not charged

Charge? How can it charge if it is standing next to me. I used Ligthning Lure last attack. Oh, cut and past error, that's Barrion roll. Yeah, and by the way, my AC is 22 actually, not 25. I lose my Swordmage Warding if I fall unconscious... another reason to not be reckless as I did. I just saw that. I was thinking it was as long as I can take Free Action, but I'm wrong. I need a short or extended rest to recover it. Let's finish that as soon as possible.[/SBLOCK]
 

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